Arma 3
Hellanmaa
Ron4Swat 28 Jul, 2019 @ 6:21am
Bugreports
Tree is growing out of building at [4490,3159,0] with terrain version 1.0 (see https://imgur.com/lXh5hFk).

Also there is some gras in house at [7343,5233,0] (see https://imgur.com/5ZgIwdn)
Last edited by Ron4Swat; 28 Jul, 2019 @ 6:35am
< >
Showing 1-10 of 10 comments
Temppa  [developer] 28 Jul, 2019 @ 7:00am 
Thanks, will be fixed in next version.
Ron4Swat 18 Oct, 2019 @ 2:27pm 
There is some gras in the hut at 6185/6742 and also some ground looking through (see https://imgur.com/4PIeFOz).
Ron4Swat 21 Oct, 2019 @ 10:07am 
A Pole is in the air at 6200/5569, see https://imgur.com/1qLBgit.

Soil in building at 7422/7384, see https://imgur.com/ZasRMN2.
Temppa  [developer] 25 Oct, 2019 @ 7:41am 
Thanks for bugreport, i try to fix to next update.
Ron4Swat 1 Nov, 2019 @ 10:10am 
Soil in garage at 6374/6858 (see https://imgur.com/qwYAYGx)
nom 9 Nov, 2019 @ 2:07pm 
idk if you know already, but the roads in the winter version make wet footstep sounds when you step on them if its snowing, idk if intended.
really pretty map though, comfy as ♥♥♥♥.
Temppa  [developer] 10 Nov, 2019 @ 12:25pm 
Hi, roads have sand config as sounds, so they have road driving soundeffects. If it snowing, it sounds like wet sand. I dont know how add new sounds to vehicles.
Doctor 27 Nov, 2020 @ 4:23pm 
@Temppa: please check a small area around [3933.37,7807.54,0]. Infantry and animals around that barn in Heikkola constantly get stuck in a "falling animation". It's when you leave the green surface and switch to the brown mud surface.
Last edited by Doctor; 27 Nov, 2020 @ 4:23pm
Pocket Woofie 21 Apr, 2023 @ 3:32pm 
@Temppa I have no idea whether or not bug reports for this map are still accepted but I found a weird oddity while mission making on Hellanmaa. In the village of Rautakorpi, I found what seems to be some barracks inside an industrial shed, Gridref: 008,065.

Screenshots (taken in Eden Editor):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965409132
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965409072

Both of these buildings are part of the map and the BI "Edit Terrain Object" Module seems to be able to recognize both buildings but has a hard time locking onto the barracks since it is encompassed by the industrial shed. This is the only oddity that I've encountered on this map and I am not certain if this also exists in the winter variant of the map.

I wondering if this was intentional or if this is some kind of bug
Last edited by Pocket Woofie; 21 Apr, 2023 @ 3:35pm
Vhett5.7 18 Jan @ 6:42pm 
039078 barn with wrapped up hay bales to its South-East is bugged, walking within like 10 meters all around it causes players to float and damage themselves. The hay bales themselves can be stood and walked on just fine. The issue is not the hay bales, removing them in eden & zeus does not affect the bug.
< >
Showing 1-10 of 10 comments
Per page: 1530 50