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https://www.youtube.com/watch?v=t-GWNqUWvEA
By "Whirlwind" I mean that the since the Quetz has such big wings, it should be able to blow creatures back similar to Wyverns on the ground.
@Paradox What i was thinking is that Quetzals will not be naturally fast, but they'll have a sort of 'cruising altitude' where they'll move faster with less stamina when higher off the ground. I also don't think Quetz will be able to dive, but maybe it will be able to just tuck in its wings and fall to lower altitiude quickly.
where ice wyverns dou
Quetz glide or soaring but gets longer soars over hot area(Add that to argies too. They are vulture like, not eagle)
Wyvern gets more ability/ stamina over theitr own turf drained over the oposite, should snatch prey as well.
Pelican water dive, flies best over water and in rain.
Wyverns should have the ground smash the gyphen has or "superman landing"
@vearts Many of these things are either planned already, or wouldn't be logistically possible without implementing entirely new swathes of gameplay features.
-Pelagornis and Ptera are planned to dive into water and be able to swim (maybe Ptera to a lesser degree, such as only being able to dive and attack near-surface fish, where Pelagornis can fully swim, to keep Pelagornis relevant by restraining Ptera to river-skimming)
-Temperature is planned to affect the stamina usage of all flyers in the future, below certain height limits (to account for very cold top of the map, such as on The Island)
-Griffin will be translated into this mod at some point, but it likely won't gain a grab attack as without one Argy will remain relevant to grab-taming
-Ptera is planned to gain more rolls, maybe Argy too now that it is a little less bulky, and a little more graceful
-Current Argy dive-grab from this mod will likely be removed or completely remade from scratch, to factor in new lighter Argy model and new beak-grab attack
-Wyvern planned to gain Griffin's landing abilties, the runway-style landing and dive bomb attack
-Wyvern turf-war wouldn't be possible without designing a system to determine whose turf you're in, which would become significantly harder the tighter-together. Plus, Wyverns are meant to be a sort of spearhead to an attack, they are very offense-oriented, given plans I have for their breath attacks.