ARK: Survival Evolved

ARK: Survival Evolved

Stilgar's Immersive Flight
 This topic has been pinned, so it's probably important
Stilgar  [developer] 4 Feb, 2018 @ 9:21pm
Suggestions/Planned Features
Many suggestions have been made in the deprecated section, so I moved them over here. Any I missed or new suggestions will be added and considered.

Planned:
-Wyvern Environment Buffs
-Quetzal 'Whirlwind' Ability
-Barrel Rolls for Ptero and new Argy.
-Separate stats for Wyvern breath attacks
-Tighter turning when braking
-Pelagornis/ maybe Ptero able to dive into and out of water.
-Weight affecting stamina usage. More weight on bird = more stamina usage.
-Temperature affecting stamina usage as well, within a certain distance to the ground
-Quetzal and Wyvern dive bomb
-Wyvern runway-style landings
-Pelagornis using less stamina/flying faster in close proximity to water
-Button/Combo to tuck in wings on most flyers Implemented
-Better saddle style/ rider animations for fast flyers. Maybe saddles for Griffin/Wyvern.
-Lymantria Crop Dusting and Stealth improvements
-Fun abilities for various unrideables
-Argy holdable Grab, maybe other flyers New Argy has this ability, just waiting for DevKit
-More advanced Flyer Autopiloting (Slight auto turning and strafing to avoid obstacles, ability to enter formation...)
-Perch-style items for better flyer organization, maybe can provide small temporary buffs, such as increased recovery regen after fights?
-Flyer-oriented boss, with unique flyer Tekgrams.
-Rider and flyer weaponry
-Diving and other sounds for flyers

Suggestions:
-Support for Extinction Core (Seems simple enough, just need a collab with the author)
Last edited by Stilgar; 6 Oct, 2018 @ 9:37am
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Showing 1-15 of 61 comments
Croc 8 Feb, 2018 @ 10:35am 
What do you mean by "Whirlwind" for Quetz
P3TR0L 8 Feb, 2018 @ 3:03pm 
How will a structure on a quetzal work when it dives? And also, quetzals weren't supposed to go quicky, they were massive creatures and they required heavily on thermals to keep them aloft.
Croc 9 Feb, 2018 @ 11:24pm 
btw made a video showcase for your mod
https://www.youtube.com/watch?v=t-GWNqUWvEA
Stilgar  [developer] 10 Feb, 2018 @ 3:12pm 
Thank you very much @The Croc Gaming, I think I'll put that on the front page! I'll be sure to get that wyvern dive fixed soon. xP
By "Whirlwind" I mean that the since the Quetz has such big wings, it should be able to blow creatures back similar to Wyverns on the ground.

@Paradox What i was thinking is that Quetzals will not be naturally fast, but they'll have a sort of 'cruising altitude' where they'll move faster with less stamina when higher off the ground. I also don't think Quetz will be able to dive, but maybe it will be able to just tuck in its wings and fall to lower altitiude quickly.
Syclusion 19 Feb, 2018 @ 2:27pm 
can you add an ini option for the food drain, having my argy continuously poop every 3 secs is kinda immersion breaking.
Syclusion 19 Feb, 2018 @ 2:35pm 
nvm, it was a bug from using the evolver when my argy was knocked out, still had the debuff.

where ice wyverns dou
Last edited by Syclusion; 19 Feb, 2018 @ 2:35pm
Clogged 20 Feb, 2018 @ 2:05pm 
Yes thank God somone else had the same idea. Quetzals should move faster at high altitudes. Stupid how a wild quetzal can outfly a tamed argie. Then its tamed and is slower.
Syclusion 20 Feb, 2018 @ 5:31pm 
ini options for customization please, wyverns suck compared to the others. slower than molasses, speeds up at the rate of a 500 lb tortoise, and are strong as babies
Stilgar  [developer] 21 Feb, 2018 @ 7:08pm 
ini options are in the works, and wyverns are the most recent release so they're being tweaked at the moment. For speed, I forgot to mention this in the main post: Run before taking off and you'll gain momentum much quicker. Wyverns are going to be heavier, and therefore accelerate slower, but to offset this they can take a running start. I have many plans for wyverns, so their stats and everything about them are subject to change. I'll give them a temporary buff, though, to make up for their current state.
Hokuan 24 Feb, 2018 @ 1:19pm 
Originally posted by Paradox™:
How will a structure on a quetzal work when it dives? And also, quetzals weren't supposed to go quicky, they were massive creatures and they required heavily on thermals to keep them aloft.
They could still theoretically dive. Just regaining altitude would be problematic.
Hokuan 24 Feb, 2018 @ 1:20pm 
Originally posted by The Croc Gaming:
What do you mean by "Whirlwind" for Quetz
Similair to the Wyvern ground gust/push, I'm assuming.
Lezarah 25 Mar, 2018 @ 7:44am 
Argie and ptera barrel rolls and loops, side strifing
Quetz glide or soaring but gets longer soars over hot area(Add that to argies too. They are vulture like, not eagle)
Wyvern gets more ability/ stamina over theitr own turf drained over the oposite, should snatch prey as well.
Pelican water dive, flies best over water and in rain.
Lezarah 25 Mar, 2018 @ 7:45am 
Gryphon powerdive, soar and strife and prey grab.
Wyverns should have the ground smash the gyphen has or "superman landing"
DragonBrigade 25 Mar, 2018 @ 11:57am 
Could all flyers get the ability to land while diving? Similar to the griffin's automatic landing when colliding with the ground while holding shift, just minus the ground pound. Right now you just kind of slide on the ground when you hit the ground during a dive. Gotta be really careful while landing.
Stilgar  [developer] 25 Mar, 2018 @ 12:53pm 
@DragonBrigade I think this could be possible, but it might work better if only some of them can do so. Many flyers in Ark are fairly light, so they would do more damage to themselves than the surroundings, so maybe they would play a crash animation and take damage, but come to a complete stop. Wyverns, Griffins, and Quetzals, on the other hand, are fairly heavy, and they could actually damage creatures around them (Quetzal would likely still take damage, though, as its bones irl were hollow and therefore more fragile)

@vearts Many of these things are either planned already, or wouldn't be logistically possible without implementing entirely new swathes of gameplay features.

-Pelagornis and Ptera are planned to dive into water and be able to swim (maybe Ptera to a lesser degree, such as only being able to dive and attack near-surface fish, where Pelagornis can fully swim, to keep Pelagornis relevant by restraining Ptera to river-skimming)
-Temperature is planned to affect the stamina usage of all flyers in the future, below certain height limits (to account for very cold top of the map, such as on The Island)
-Griffin will be translated into this mod at some point, but it likely won't gain a grab attack as without one Argy will remain relevant to grab-taming
-Ptera is planned to gain more rolls, maybe Argy too now that it is a little less bulky, and a little more graceful
-Current Argy dive-grab from this mod will likely be removed or completely remade from scratch, to factor in new lighter Argy model and new beak-grab attack
-Wyvern planned to gain Griffin's landing abilties, the runway-style landing and dive bomb attack

-Wyvern turf-war wouldn't be possible without designing a system to determine whose turf you're in, which would become significantly harder the tighter-together. Plus, Wyverns are meant to be a sort of spearhead to an attack, they are very offense-oriented, given plans I have for their breath attacks.
Last edited by Stilgar; 25 Mar, 2018 @ 1:00pm
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