Sid Meier's Civilization V

Sid Meier's Civilization V

Covert Operations - Making Spies Great Again
S-Man  [developer] 30 Dec, 2018 @ 10:54am
Change Suggestions for Version 5
Greetings - I'm finally getting around to updating this mod - to bring it fully under the 'World at War' umbrella.

Since I'll be making changes anyways, if there's something you'd like to see in the next version, please leave a message. Thanks!
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Showing 1-8 of 8 comments
S-Man  [developer] 30 Dec, 2018 @ 10:54am 
Changes Planned for V5:
- Fix the unwarranted denouncements
- Add more details to the 'Mission Success Chances' tooltip
Last edited by S-Man; 30 Dec, 2018 @ 4:14pm
Protokro*OK* 30 Dec, 2018 @ 12:10pm 
Hi. This idea is awesome i think but needs some changes. For example chance of covert operations always displayed same APPROX chance. I mean, even ı send better spy to city there is always same approx chance displayed in espoinage menu( for exaple, for poison wells, always 55 percent ). I know its chance is changing but ı cant know how much. And if you can add chance of covert missons in our city display, it would be perfect (for exampe,for poison wells, min chance of this operation in our X city is %10 max %40).
Sorry for bad english.
S-Man  [developer] 30 Dec, 2018 @ 3:05pm 
Thanks, @Protokro*OK* - The chance of success of a Covert Op (CO) has a lot of factors, mostly those that contribute to the Espionage Postures of both the Attacker and Defender. The quality of the spy is a large part of this, to be honest.

I think I left the "basic" chance of success early in mod development - before the Espionage Posture was fully designed. Originally, it was just a basic chance of success when resolving the missions. Later on this changed a lot, but the "tooltip" on the CO menu didn't get updated to reflect these changes.

Personally, I want to keep some ambiguity in any chances shown - to reflect the uncertainty involved in all clandestine operations. But, you make a good point that professional spy services should be able to calculate different chances of outcomes based on different qualities of spies.

---------------

Concerning your suggestion about displaying more success probability information, please look at slide #27 - "Mission #1" - specifically the part that says, "Chance of Mission Success: 80%"

This does show the "basic" chance of success for the mission (which is significantly adjusted by both Espionage Postures).

Are you saying this statement should show a value more closer to reality based on this spy in this city?

If not, could you give me an example "sentence" of what this statement should look like?


I wasn't sure what you meant by "Add chance of cover missions in our city display" Is the city display the City Banner (where the name/population number is?).

I think adding more information is a good idea - just need a little more information so I can know exactly what I need to change.

Thanks!
Protokro*OK* 31 Dec, 2018 @ 2:07am 
"Are you saying this statement should show a value more closer to reality based on this spy in this city?"

-Yes. I meant that. I cant predict will my spy be successful of his operation because chance is always same (poison wells %55, Spread rumours %45 etc.)
And also, i think we should predict what could be happen if we caught after our operation .For example there could be informations about our operations like "İf our operation to be noticed by enemies, they will probably denounce us.". We are making covert op and we should be predict what could be happen, we are planning covert operations and we have to prof. after all :)

"I wasn't sure what you meant by "Add chance of cover missions in our city display" Is the city display the City Banner (where the name/population number is?)."

- It is very normal to you cant sure what ı meant because ı produce my sentence wrong.Sorry.
For examle, When we send spy to our city, ı thınk, our spy(depends on spy's rank) should be able to predict chance of enemy spies' covert ops. To see our spy's predict, we can go to espoinage and click to manage button of our spy in our city.

Have a nice day.
Sorry for poor English.
Kung Fu PANDA 2 Jan, 2019 @ 5:30pm 
Thanks you so much for putting attention to this mod. I have two issues.
Now, me and a few other modders have this TXT_KEY issue where unformatted texts appears in the espionge menu
Secondly, the manage missions button missing from the in-game.
Kung Fu PANDA 2 Jan, 2019 @ 5:38pm 
This has been the case shortly after getting this mod when it was first updated i believe. I downloaded it the week it was posted. it worked fine for a few weeks before this issue appeared.
S-Man  [developer] 3 Jan, 2019 @ 1:32am 
Thanks, @Golden Boy - it was probably due to me "fixing" things... 🙄
therock 28 Jan, 2019 @ 3:17am 
Every turn I get a "you can launch a covert op" pop up. make that go away.
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