Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Frazzz Yes! I had an idea like that too. It'd be similar to the Spaz from ShellShock Live. I'm uncertain about whether that would be allright for balanced gameplay, though, as it would be quite RNG.
@H0LL0W There's a variable defined in one of the db or rules scripts that allows you to place weapons upside-down like in the zero-gravity mod AFAIK. But I don't think I'd want to add a machinegun like that to the mod. Well, given it's possible to do in the first place.
The ugrade to the Ion Cannon as you proposed it is interesting, though I'm unsure about a cannon firing missiles.
@Mechmaster2.0 1+2] I don't plan on adding any more vanilla/ToG upgrades except for the AP-sniper and the heavy mortar.
3] I like the thought of a dedicated material that can absorb beams. I fear that it might make the Shockenaugh commander less useful, though.
4] Something like that has also crossed my mind at some point; a background structure that is more resilient towards lasers might make for more varied gameplay.
just a completely random idea
...and yes... I got this idea from Mechmaster's idea