Forts
Endo's Arsenal
 This topic has been pinned, so it's probably important
Endo  [developer] 30 Dec, 2018 @ 6:48am
Suggestions
Currently, the mod is at a point in its development where a considerable ammount of new and unique weaponry (and materials and devices) has been added. The Laboratory alone already has 3 distinct, unlockable weapon trees, and I plan on adding another technology device soon.

I already have a few ideas for new weapons, but I'd like to hear your input on the matter aswell.
The suggestions don't have to solely be on weaponry, but can also include suggestions on balance, materials, and devices.

You can also contact me on the official Forts Discord server, where I'm much more active than on Steam: https://discord.gg/TP4CpnF
Last edited by Endo; 30 Dec, 2018 @ 6:58am
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Showing 1-15 of 28 comments
Gibbs 30 Dec, 2018 @ 1:55pm 
some sort of upgrade to the EMP beam and Ion Cannon?

Frazzz 30 Dec, 2018 @ 6:42pm 
Is there a way to create a weapon that zig zags (like a drunk nuke somewhat) through the air?
Miso 31 Dec, 2018 @ 6:35am 
Is there a way for machineguns to be placed upside down?
Endo  [developer] 31 Dec, 2018 @ 6:53am 
@Gibbs I plan on creating an upgrade to the Ion Cannon. I doubt, though, that I'd want to create another upgrade to the EMP-Beam since it itself is an upgrade of the Firebeam.

@Frazzz Yes! I had an idea like that too. It'd be similar to the Spaz from ShellShock Live. I'm uncertain about whether that would be allright for balanced gameplay, though, as it would be quite RNG.

@H0LL0W There's a variable defined in one of the db or rules scripts that allows you to place weapons upside-down like in the zero-gravity mod AFAIK. But I don't think I'd want to add a machinegun like that to the mod. Well, given it's possible to do in the first place.
Gibbs 31 Dec, 2018 @ 5:19pm 
just a random question/suggestion: why aren't the storage siles able to be placed upside-down? and can you make it so they can be placed upside-dwon like the repair bay?
Gibbs 31 Dec, 2018 @ 5:23pm 
oh.... and in case you don't have an idea for the ION cannon upgrade, I have: instead if firing 4 projectiles that curve up, the cannon could instead have a targeting system simialr to the swarms, but the cannon does the targeting, then the cannon shoots 4 ion missiles that act similar to nukes, but do emp and fire damage instead of kentic damage and also cannnot be shot down by lasers
Mechmaster2.0 4 Jan, 2019 @ 5:19pm 
what about a heavy machine gun that upgrades to a dual anti material machine gun which pierces a layer of armor cannot be deflected and can pierce 2 layers of wood other than that its pretty much a higher damage machine gun with more health and a lower fire rate also it cant be reflected by armor but doesnt do much damage to armor only penatrates it
Mechmaster2.0 4 Jan, 2019 @ 5:23pm 
also maybe a upgrade for the auto cannon that turns it into a rotary cannon (higher fire rate and damage but slower reload also larger bursts) and a upgrade for the cannon that turns it into a howitzer (127.4mm massive splash damage and radius but slow reload and a slightly worse drop off)
Mechmaster2.0 4 Jan, 2019 @ 5:26pm 
tungsten material 20% higher hp than metal and 75% heavier it absorbs lasers but it cant hold alot of weight
Mechmaster2.0 4 Jan, 2019 @ 5:29pm 
also maybe reinforced back ground braces hold 225% more weight but cost 2x as much and can only be built once you have the upgrade station
Endo  [developer] 5 Jan, 2019 @ 9:43am 
@Gibbs About the storage silo being able to be placed upside-down: can do.
The ugrade to the Ion Cannon as you proposed it is interesting, though I'm unsure about a cannon firing missiles.
@Mechmaster2.0 1+2] I don't plan on adding any more vanilla/ToG upgrades except for the AP-sniper and the heavy mortar.
3] I like the thought of a dedicated material that can absorb beams. I fear that it might make the Shockenaugh commander less useful, though.
4] Something like that has also crossed my mind at some point; a background structure that is more resilient towards lasers might make for more varied gameplay.
Gibbs 7 Jan, 2019 @ 7:52pm 
got another suggestion: make projectiles like the ion cannon discharges (the things that come out of a ion cannon shot that sets more things on fire), the SAM missiles, and the drone bombs be affected by gravity, so we can mess around with them better with mods like moon grav or reverse gravity
Gibbs 7 Jan, 2019 @ 7:53pm 
also, about that ion cannon upgrade I suggested, maybe make it a warhead upgrade?
just a completely random idea
Gibbs 7 Jan, 2019 @ 7:55pm 
just got a 3rd random idea: background armor.... basically just brackground bracing but acts more like armor

...and yes... I got this idea from Mechmaster's idea
Endo  [developer] 10 Jan, 2019 @ 8:12am 
@Gibbs I wasn't aware about the projectiles not being affected by different gravity. I was assuming they'd be compatible with those mods. I'll look into this, but for this bug to get fixed it might take a while.
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