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Might be something strange client-side...
I was using setting up Ice Wyvern nests. as i told one to force spawn an egg, it suddenly spawned an ice wyvern direcetly above it, the egg laid, then i had yet another fatal error.
hmm...
(well with that ice wyvern next to me hopefully that'll mean easy respawn/fixing)
On same server as above, it seems that SS nests were causing Fatal Errors with at least 2 admins on our server. Here is his fatal error crash log.
Fatal error!
VERSION: 313.37
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6a2bfbc50) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6a2bf099f) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6a2bdcbb2) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6a2bf099f) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6a2bbb6dc) + 6 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6a2bf06a8) + 0 bytes [f:\build\live313\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6a3178790) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\actor.cpp:637]
ShooterGame.exe!FRepLayout::CallRepNotifies() (0x00007ff6a33c7ed7) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\replayout.cpp:1449]
ShooterGame.exe!FObjectReplicator::PostReceivedBunch() (0x00007ff6a323f2b9) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datareplication.cpp:1126]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6a31f721e) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:1831]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6a31f9a9f) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6a31f9865) + 11 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6a31f99ed) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6a335d5a1) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6a335dc38) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\netconnection.cpp:625]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6a3135959) + 0 bytes [f:\build\live313\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:184]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<ADefaultPawn,void,float>::ExecuteIfSafe() (0x00007ff6a3228b8a) + 0 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6a32f7a93) + 14 bytes [f:\build\live313\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff6a332bb66) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6a32a4d41) + 0 bytes [f:\build\live313\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6a0e6d398) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff6a0e6818c) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6a0e681da) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6a0e6dc9c) + 17 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6a431836d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb0a3c7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0b6cce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0b6cce51) + 0 bytes [UnknownFile:0]