ARK: Survival Evolved

ARK: Survival Evolved

Simple Spawners
game keeps on crashing with this mod on
i need help, as the title says my game always crashes upon loading my world whenever i have this mod installed. its only this specific one causing the issue since i did a ttest a few hours prior. ive already did the solutions i could think of yet this issue persists!


Assertion failed: InPackage [File:F:\build\LostIsland\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 588]



VERSION: 358.25
KERNELBASE.dll!UnknownFunction (0x00007fff6b16bb0a) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7b287701a) + 179 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7b28775cd) + 190 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ResolveName() (0x00007ff7b295fe67) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:590]
ShooterGame.exe!StaticLoadObject() (0x00007ff7b29601e2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:668]
ShooterGame.exe!UVictoryCore::StringReferenceToClass() (0x00007ff7b1d23967) + 758 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\victorycore.cpp:4692]
ShooterGame.exe!UVictoryCore::execStringReferenceToClass() (0x00007ff7b2135f0c) + 140 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\classes\victorycore.h:387]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b28ff9ac) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b294ba42) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff7b294ea1c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::execLetObj() (0x00007ff7b294e477) + 26 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b294c02f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff7b294be02) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7b294c02f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7b28ff9ac) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7b294d058) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7b2fa21b2) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff7b317a990) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff7b317a3b5) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x00007ff7b318e49f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1289]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b30b8280) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1195]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b085b9d9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2648]
ShooterGame.exe!GuardedMain() (0x00007ff7b085632c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b085cf4a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b085d099) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b4413de1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff6ba9e8d7) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6dc3bf2c) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff6dc3bf2c) + 0 bytes [UnknownFile:0]
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