Crypt of the NecroDancer

Crypt of the NecroDancer

The Bonewerks Development Pack
 This topic has been pinned, so it's probably important
The Grumbleskull  [developer] 29 Jun, 2018 @ 1:49pm
List of All Changes [01-18-19]
Bestiary - Otherwise known as the codex or the character select images
  • Nocturna
    Nocturna always had a really mangled and unfinished character screen image. Black pixels all over her and that unforgivable hairstyle. I repaired as many of the black blotches as possible, redid her hair and reshaped her weapon to reflect the in-game sprites.

Entities - From my eye, things that can be struck.
  • Direbat Miniboss
    Recolored and added far more detail to make it look more similar to an actual bat. Only one direbat is edited at this time.

  • Character 2's Heads
    Aria's head. Her hairstreak is now brown like in cutscenes, and most importantly her nose is tremendous.

  • Character 10's Heads
    Nocturna's head, without buzzed sides and a better colored, fuller hairstyle.

  • Chest, Chest Black and Chest White
    All chests have been slightly edited for better contrast. For example the red chest is a darker, bolder red. The white chest file, which is actually the purple chest in-game, is now a white chest to match the name.

  • Clones
    Includes a cutscene cadence clone, a bownytail variant found in the installation directory and a clone for nocturna without buzzed hair.

  • Fakewall
    Now peeks at you occasionally when idle. When alerted the mouth now contains a tongue and background, and the eye springs open.

  • Familiars
    The ice spirit was redesigned to utilize as much of it's canvas as possible. Sprite is loosely based around "Bad Mr. Frosty" from the clayfighter series.
    The shield familiar is now the same purple as all standard shield spells instead of gray.

  • Ghost
    The ghost now resembles the title screen and is no longer entirely disinterested in everything around it.

  • Jp_Armor Bodies and Heads 1, 2 and 4
    Swapping to these Danganronpa skins will allow you to change hairstyles for Cadence. 1 is the Bownytail/braid, 2 is the Melody hairstyle and 4 is the bikini armor mod.

  • King Conga
    Fully functioning release of my concept-art king conga mod. Can be found in the collection as an individual installation if desired.

  • Leprechaun
    Better defined the face. Little changed, but what is is just for detailing/contrast.

  • Merlin
    The enhanced launch trailer merlin mod also available individually inside the collection.

  • Mole
    The first fortissimole, and now instead of being blue and white which hid the bones I've given it a new more realistic color for its fur. Now it's the spooky zombie it was always meant to be.

  • Mushrooms, Exploding and Light
    The original zone 2 mushrooms are super bright and very hard to differentiate on the go. These new sprites will make the light producing mushrooms purple with glowing spots, and the explosive mushrooms black powder gray with red spots.

  • Player 1 Heads
    Cadence's head. Now defaulted to my cutscene cadence hairstyle.

  • Teh_urn
    The urn is now a gold necrodancer sarcophagus. There's an alternate version in the installation path with a set of speakers attached.

  • Training Sarcophagus
    Better coloring/detailing.

  • Weaponmaster
    The weaponmaster NPC from my unique weaponmaster mod, also available in the collection individually.

Items - Pretty self-explanatory
  • Apple
    Now a golden delicious apple, which happens to be infinitely better than red delicious.

  • Circlet of Telepathy
    The eye is now far more apparent.

  • Helmet
    The Ghost's helmet, salvaged. Alternate color available in installation path.

  • Potion
    Flask is now round to differentiate it from the holy water and the poison in darkvision.

  • Rings
    Charisma is now gold and gaudy, based on the merchant.
    Luck is now green with a golden horseshoe.
    Pain is now bladed to warn the player of self damage.
    Regeneration is now adorned with a heart.
    Shadows has no color to it and is absorbing adjacent light.

  • Shovel of Blood
    Spade is now partially transparent, and the handle is covered in metal thorns.

  • Token - Ice Spirit
    Redrawn to match the new familiar.

  • Tomes
    Earth is cracked.
    Fireball is scorched.
    Freeze is frozen.
    Pulse is themed around Z4.
    Shield is more elaborate.
    Transmute is themed around turning lead into gold.

  • Glass Torch
    Far more ornate and brittle looking. Now has a better flame that is less eyestraining.

  • Weapon - Broadsword
    Now looks like an average iron broadsword.

  • Weapon - Blood Broadsword
    Now looks like a giant chipped meat cleaver with a bone handle.

  • Weapon - Glass Broadsword
    Now made of stained-glass and themed around mausoleums.

  • Weapon - Titanium Broadsword
    A curved gripped heavy machete-like broadsword design.

  • Weapon - Titanium Cutlass
    Now a curved hilt scimitar.

  • Weapon - Dagger
    Now more defined and leaf-bladed.

  • Weapon - Blood Dagger
    Now a chef's knife with a bone handle.

  • Weapon - Frost Dagger
    Icicles bound in a leather grip.

  • Weapon - Glass Dagger
    Now stained-glass and mausoleum themed.

  • Weapon - Jeweled Dagger
    Now a jeweled dirk.

  • Weapon - Obsidian Dagger
    Becomes a more detailed and larger sprite the higher the combo.

  • Weapon - Phasing Dagger
    Now much larger and higher detail.

  • Weapon - Shard
    Now a shard of glass bound in cloth.

  • Weapon - Obsidian Flail
    Gains a new tail the higher the combo, up to three.

  • Weapon - Longsword
    A normal, iron longsword.

  • Weapon - Blood Longsword
    A jagged blade with a bone hilt.

  • Weapon - Glass Longsword
    A stained-glass straightsword with a mausoleum theme.

  • Weapon - Titanium Longsword
    A curved grip saber-esque sword.

  • Weapon - Rapier
    More narrow.

  • Weapon - Spear
    More detailed spearhead with a ribbon made from Mary's sprite colors.

  • Weapon - Staff
    Now a gnarled wooden staff with a forked end containing the original game's gemstone.

  • Weapon - Blood Staff
    Loosely based on the bloudscourge staff from HeXen.

  • Weapon - Glass Staff
    Now a glass khakkhara.

  • Weapon - Gold Staff
    Ornate staff with a gigantic diamond on the end.

  • Weapon - Obsidian Staff
    A large eye in the center of the staff opens up wider as the combo grows.

  • Weapon - Titanium Staff
    Now a simple titanium rod.

  • Weapon Glows
    The aura effects for gold/blood weapons. Currently dagger and staff are edited.

Traps - Floor panels, traps, switches etc.
  • Confuse Trap
    Has a question mark on it now, indicating what it's going to do to you.

  • Fire Trap
    Eyes are different.

  • Travel Runes, 2, 3 and 5
    Arena, Bloodletter and Health merchants respectively. The symbols are now more representative of the shop.

*GUI & Language - These folders are contributed by other modders so I won't pretend to know what's inside.
Last edited by The Grumbleskull; 19 Jan, 2019 @ 5:56am