Tabletop Simulator
Gloomhaven - Fantasy Setup (Scripted UI)
Importing Heroforge Models
Hi All,

As far as I can tell, the locked classes do not have 3D models for the characters like the starting 6 classes do. I have imported a .unity3D model from Heroforge as a Custom Assetbundle and the model now appears in TTS, which is great.

Now I would like to have the same functionality as the other class models (health bar, ability to apply and remove conditions, etc.). Is that possible and can somebody help me through it?

Thanks!
Stonecutter
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Сообщения 12 из 2
I haven't had a chance to test these out yet, but there are 2 reddit posts that seem to be helpful:

This one: https://www.reddit.com/r/Gloomhaven/comments/g6ogmu/gloomhaven_fantasy_setup_tts_adding_3d_models/

Which links to this one: https://www.reddit.com/r/Gloomhaven/comments/g4yn17/tts_summon_management/fo0yykt/?context=1

Seems to imply that you can just copy the script from the in-game model to your new model and that it should work out.

Best of luck and let me know how it goes if you should try it or if you've figured out your own way!
I also added some models from another Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1313054246
From left to right you can see our Spellweaver, the Scoundrel, the Vermling Mindthief and an angry Bear
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2330409451

I did this half a Year ago, and I don't really remember, WHAT I did, but it was fairly Do-able (using Blender) ;)
Отредактировано tAfkaA; 22 дек. 2020 г. в 14:49
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Сообщения 12 из 2
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