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翻訳の問題を報告
some nice suggestions indeed, ive been working on some of them for our own save, and like to share. let me know if i have to post them elsewhere or do more stuff otherwise
2) Draw bless/curse
i just posted to another thread ( Adding Player/Monster Curses ) my code that does exactly that :)
3) visual indicator for long rest
indeed we find ourselves often waiting for someone thats long resting x) so we wanted a solution
heres a screenshot Potential spoiler? (i tried to remove all spoilers so theres only the play area and 2 base classes to see, but well..)
So you can see that the green player takes a long rest so the light goes on :) (and some more stuff ill return to below ..)
i used the pointlight from the mod Lights.
they are placed beneath the played-cards spots (between the active/discard/lost buttons) for each player
at y=1.7, z=-27, and x= {-15,-7.75,7.75,15,22.75} (we play an adapted version of the 5player-mod)
given range=1, and the respective player colors
They are handled using two functions in global.ttslua
Note you have to add the light sources and then hardcode the guids in the function getSpotlightObject()
Now, the function longRest() in global.ttslua, line ~550, is adapted with the following (some more notes below)
and at the start of the round, all lights are turned off
in global.ttslua, function reveal(), line ~190, after the broadcastToAll(new round started..), in the for loop over the players
add: setSpotlightOnOff( colors, "off" )
> Notes:
first, note that the function longRest() has been adapted such that if you press the button again, the longrest is undone. (! very useful imho)
second, you may notice the "Ready" button in the battle interface (in the screenshot). This is to indicate to the other players that you are .. ready :) (sometimes you put cards/longrest but are still thinking/listening to fellow players). for example: in the screenshot, the blue player has put cards and is ready
it calls the following function, turning the light on/off (in global.ttslua)
6) missing help-text on minis
yes, we notice this happens mostly (exclusively?) when "summoning" monsters by hand (i.e., drawing them from the deck)
our "workaround" is to click on the healthbar, then on normal/elite (whichever you want) then the help-icons appear :)