Tabletop Simulator

Tabletop Simulator

Gloomhaven - Fantasy Setup (Scripted UI)
Randy Bobandy 27 Feb, 2021 @ 10:57pm
Not Enough Standees to Populate New Room
Just played Scenario 3 and had an issue with some of the rooms on the side and at the back not being populated with the monsters. There are a large amount of Inox Guards in this scenario so maybe when we revealed the new scenario the Inox guards we killed but left on the table didn't allow the new ones to spawn in the new rooms. Is there a way to remedy this? Should I be deleting monsters once we kill them? Or is there a place to put dead monsters so that they are used again when new rooms are revealed.

Thanks for the great mod!
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Showing 1-6 of 6 comments
eXitus 27 Feb, 2021 @ 11:23pm 
Yes delete them! Otherwise they wont get Back in the pool and count as spawned.
Last edited by eXitus; 27 Feb, 2021 @ 11:24pm
Lowlife555 27 Feb, 2021 @ 11:57pm 
I dont understand what your problem is? You can create infinitive standees with this mod. However the rules states that you have max 10 of any given single monster.
This is mostly a problem with spawnees, e.g. oozes.
Don't spawn one if there are already 10 oozes.
Sebästschjin 28 Feb, 2021 @ 2:37am 
Click the HP bar of a monster after reducing it to 0 HP. This will remove the monster and drop a coin in its place.
Lowlife555 28 Feb, 2021 @ 8:01am 
Yeah lol, how ARE you killing mobs and tracking their HPs? :p
Randy Bobandy 28 Feb, 2021 @ 10:01am 
Hmm, maybe I'm not using the right version of the Mod? I click the little minus button on the standee base until they get to 0 but they don't disappear or drop a coin.

My problem is that we were relying on the mod to populate uncovered rooms automatically. So when we entered new rooms there were less mobs then were outlined in the scenario book. We didn't realise this until after we completed the scenario.
Randy Bobandy 28 Feb, 2021 @ 10:04am 
Figured it out! Click the health bar AFTER reducing the HP to 0. Thanks Sebästschjin, big help!
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Showing 1-6 of 6 comments
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