XCOM 2
[WOTC] Halo: ODST (Vers: 1.2.1)
 This topic has been pinned, so it's probably important
Refined  [developer] 15 Feb, 2018 @ 10:04pm
Suggestion and bug thread (For this mod.)
Thread title is pretty self-explainatory.

Basically if you feel that this mod is lacking or needing in something, just post down and I'll take it to consideration. I purposely did not add much on the intital mod release so that down the line, I won't have to update or fix alot of things.

You could post things like:

- Quality of textures (Can't really be helped there)
- Too shiny (Or not)
- Too little customisations
- Suggestions for an ODST variant


Things like that.

Also.

Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread. Not a request thread.

Last edited by Refined; 15 Feb, 2018 @ 10:08pm
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Showing 1-15 of 146 comments
Rylien 16 Feb, 2018 @ 9:42am 
Do you still have the parts for this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628370631

If you do, those helmet attachments might work well for certain variations. Those tubes in particular are a HAZMAT variant IIRC (that's what it said in the game itself).

Can I also suggest putting the upper props in the lower props as well to combine helmet attachments?
Refined  [developer] 16 Feb, 2018 @ 9:46am 
Hmm that actually seems like a good idea. Thanks, a HAZMAT/Radiation variant, I like it. Didnt think about the lowerprops as well. Really, thanks for the suggestions, feel free to post more.
Rylien 16 Feb, 2018 @ 10:35am 
Those pouches, soft cases and assorted Reach stuff I was talking about earlier? I meant in the style of this:

https://orig00.deviantart.net/f9af/f/2018/022/6/6/carry_out_by_rookie425-dc0vjiq.png
https://orig00.deviantart.net/60bf/f/2018/023/8/7/scenery_test_by_rookie425-dc0ys4a.png

I know the parts are on your Noble Team mod, but if you can't hack the bits and bobs off, the only other suggestion I have is Eternal's armor mod.
FableTheFox 16 Feb, 2018 @ 1:13pm 
Nice to see this mod coming up. Many thanks. Onto my first impressions:

The armor legs are too shiny, it would be nice if there was a matte finish to them.

Also, do you have plans to update the textures to be on par with the helmet? Because from what i see so far is that the helmet has the best texture compared to the armor.

3rd, when the ODST under suit is by itself, you can see clipping seeing through the chracter model, as well as behind the ODST chest plate. these are just lil things i noticed just now. But other than that, It is more than enough to playt with right now. And once again, Thanks for this project!
Salami. 16 Feb, 2018 @ 6:19pm 
i cant find the arms under the arms category and the left shoulder and right shoulder options are unavailable
FableTheFox 16 Feb, 2018 @ 7:26pm 
@salami you find the odst undersuit under the left and right arms then after that are the shoulders
Salami. 17 Feb, 2018 @ 4:00am 
@VexTrooper i dont see the left and right arms, i only see the shoulders
Last edited by Salami.; 17 Feb, 2018 @ 4:01am
Refined  [developer] 17 Feb, 2018 @ 4:02am 
That's odd... for me you can't even have the shoulder option unless you select either a left or right arm.
Vulv 17 Feb, 2018 @ 9:05am 
I feel like the colouring of the armour pieces is too limited, with the 'primary' colour always being black while the colour you actually pick seems to only show up as accents where it makes sense for the secondary colour to be used. Could you possibly make a variant that uses both colours to allow more customisation?
FableTheFox 17 Feb, 2018 @ 2:44pm 
Aso for another ODST variant, What are you considering? more pieces or different ODST's like the Halo 2 ODST in the remastered version (For Reference)
Last edited by FableTheFox; 17 Feb, 2018 @ 2:44pm
Refined  [developer] 17 Feb, 2018 @ 7:47pm 
@Vulv, I agree that there should be more variants and more options for secondary colors, however is there a way specifically you could recommend?

@VexTrooper, Can't touch the H2A ODST Armor for now.
FableTheFox 17 Feb, 2018 @ 8:35pm 
Thats a shame, but What we have is pretty dope. also, is it possible to tweak the textures abit to be a little bit more defined on a lower texture setting? because for me the armor textures are day and night between high and maximum
Rylien 17 Feb, 2018 @ 8:48pm 
Originally posted by Condensed Turtle Flesh:
@Vulv, I agree that there should be more variants and more options for secondary colors, however is there a way specifically you could recommend?

@VexTrooper, Can't touch the H2A ODST Armor for now.

I'm not Vulv, but if you're considering variants, can I suggest chestplates with XCOM class symbols?

If you can edit the textures this way as well, maybe the ODST Insurrectionists from RVB? They also have unique helmets with different color schemes (ie Sharkface, but a couple of them also have stripes that aren't in any of the actual games).

https://vignette.wikia.nocookie.net/rvb/images/4/41/UNSC.png/revision/latest?cb=20110920021907

As a side note, they have the leg stripes I was talking about earlier.
Refined  [developer] 17 Feb, 2018 @ 8:50pm 
@VexTrooper, Can't really do much, the textures are 1024x1024, and considering its an old game, well..

@RacingM3GTR, Alright, I'll check it out, thanks.
Rylien 17 Feb, 2018 @ 8:57pm 
These guys might come in handy too:

https://www.halopedia.org/images/0/0b/Sunray1-1.png
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