Garry's Mod

Garry's Mod

gm_Underground_IV
Papa Smurf 8 May, 2014 @ 9:32pm
Suggestion: Power Systems/Reactor Area
First things first, I just want to tell you that this has to hands down be the best Garry's Mod map I have ever played. Very few can even compare to this, there's no good reason this shouldn't be on the front page. Well done.

However there's one little feature that I was disappointed not to see. Messing with the lights and power inside the bunker. This would have been a really nice addition to the map in my opinion. Honestly I could get by with just the ability to completely shut off the lights and call it good, but it's always fun to get more creative with these things.
A few ideas for this:

- Reactor Room: Instead of it just acting as a sort of kill room, you should be able to damage/disable the reactor and cut off most of the major power throughout the entire area. It'd disable all the lights (replaced by red emergency lights) and limit access to some other things like elevators and lifts.

- Backup Generators: Everything is now just being powered by an emergency generator, which could also be disabled, completely shutting off all lights (forcing you to use something portable like flares or a flashlight) and disabling things like electronic locks (keypad door locks), the blast doors, etc, forcing whoever is down there to find a way to get the power back on. Generators could be outside on surface level, or be built into the facilitiy somehow and controlled from the power systems room, lots of things can be done.

- Control Console: Have an additional control console (like the blast door control) that can cut power from areas or systems, like, of course, the lights. What i'm guessing is a much more (though not sure HOW much more) complex feature would be limited power. If the reactor is broken or damaged somehow, you can't have full power in the facility. Instead you can only have power diverted to certain tasks, like elevators, doors, and such.
Last edited by Papa Smurf; 8 May, 2014 @ 9:38pm
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Showing 1-14 of 14 comments
Pocket Scout 30 May, 2014 @ 11:07pm 
Holy crap, now i want these features
one cool idea i thougth of is all exits leading to the surface as an emergency bulkhead cutting everything from the surface that automatically closes when power is cut or if someone initializes an emergency lockdown.
if you ever played de_dopax its also an interactive water ship map but the only problem is it doesn't have too many features like

1. It doesn't have an emergency evacuation system like releasing lifeboats
2. There is no emergency lightning, fire doors, bulkheads
3. Water keeps coming up there is no way to pressurize a part of the ship
girthquake 30 Nov, 2014 @ 12:11pm 
Add this.
girthquake 30 Nov, 2014 @ 12:12pm 
Originally posted by Jumpity Jenkins:
First things first, I just want to tell you that this has to hands down be the best Garry's Mod map I have ever played. Very few can even compare to this, there's no good reason this shouldn't be on the front page. Well done.

However there's one little feature that I was disappointed not to see. Messing with the lights and power inside the bunker. This would have been a really nice addition to the map in my opinion. Honestly I could get by with just the ability to completely shut off the lights and call it good, but it's always fun to get more creative with these things.
A few ideas for this:

- Reactor Room: Instead of it just acting as a sort of kill room, you should be able to damage/disable the reactor and cut off most of the major power throughout the entire area. It'd disable all the lights (replaced by red emergency lights) and limit access to some other things like elevators and lifts.

- Backup Generators: Everything is now just being powered by an emergency generator, which could also be disabled, completely shutting off all lights (forcing you to use something portable like flares or a flashlight) and disabling things like electronic locks (keypad door locks), the blast doors, etc, forcing whoever is down there to find a way to get the power back on. Generators could be outside on surface level, or be built into the facilitiy somehow and controlled from the power systems room, lots of things can be done.

- Control Console: Have an additional control console (like the blast door control) that can cut power from areas or systems, like, of course, the lights. What i'm guessing is a much more (though not sure HOW much more) complex feature would be limited power. If the reactor is broken or damaged somehow, you can't have full power in the facility. Instead you can only have power diverted to certain tasks, like elevators, doors, and such.




Would make a good horror.
If you lock down an area it kills; lights, controls, functions, machines (movable parts),

Also each area or sector contains blast doors that close when an area is locked

the only way inside an area through blast doors is utility corridors that have keypad controlled doors

Idea 1) Function: Override doors, controls, cameras,
Plasmawario 22 Jun, 2015 @ 6:18pm 
Add these please
strmtroopr 10 Jul, 2015 @ 5:16pm 
If the author hears this, either do all these ideas in this map, or make a gm_underground_V
AmBush 12 Sep, 2015 @ 7:53am 
I like this idea, hope this will be in undeground 5, if there will be any. :P
Awesomeguy002 26 Feb, 2017 @ 10:54pm 
Optimistic. But sadly, stuff like this isn't easy, he'd have to replace EVERY light in the map if he were to implement this. But I'd say it's a pretty good idea, albeit difficult.
AmBush 27 Feb, 2017 @ 3:24am 
Originally posted by Awesomeguy002:
Optimistic. But sadly, stuff like this isn't easy, he'd have to replace EVERY light in the map if he were to implement this. But I'd say it's a pretty good idea, albeit difficult.
Biggerest necropost of the month.
Nos 13 Apr, 2017 @ 11:05pm 
BEHOLD! The necromancer.
Papa Smurf 16 Apr, 2017 @ 7:18pm 
bobby.
Apter 6 Oct, 2018 @ 5:51am 
a good idea:steamhappy:
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