Garry's Mod

Garry's Mod

gm_Underground_IV
Sugestions
First off, I LOVE THIS MAP. This is purely constructive critisim of the few things I have issues with.

I'm still working though the recent update, so I'm just going to post things as I come acrost them while playing.

First thing, the window in the decontamination area; I personaly think this should be made of 'unbreakable' glass. Doesn't realy make sense to have a biohazard area with breakable glass.
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Showing 1-15 of 39 comments
Shadow of Avalar 9 Mar, 2013 @ 7:14pm 
Also, the base alarm; Doesn't seal EVERY blast door, but it does at least seal every external access. and it would be nice if the base alarm changed the buttions on the door lock control room.

Another thing about the door lock control, it would be nice if it would shut the doors as well as lock them. I haven't checked every door, but on some of them you can actualy lock it open without realiseing it.
Shadow of Avalar 9 Mar, 2013 @ 7:23pm 
Something in the update changed the texture for the helicopter by silo 1. Before the update I had the texture, but now it's all purple-checkered, the way it looks when the texture is missing.
Shadow of Avalar 9 Mar, 2013 @ 7:39pm 
It would be nice if there was a way to reset the rocket, not sure if this is possible....
Fordo (7kb/s) 9 Mar, 2013 @ 8:43pm 
When the logos were for the SCP foundation I always thought it was Site 19. Site 19 had a nuke installed inside the base incase of emergency, which would be really cool. Don't know how that'd work though.
Shadow of Avalar 9 Mar, 2013 @ 8:48pm 
well I know other people have put nukes in there map using the nuke pack mod but I don't personaly know how to do it..... Might also be cool if there was a comand in the base to nuke the surface....
silo 2 should work. better door control. get rid of annoying armoury alarm biohazard decontam button actually in area so you can decontaminate yourself
Shadow of Avalar 11 Mar, 2013 @ 5:50am 
Originally posted by Popalata_kill_all_da_zombeh:
biohazard decontam button actually in area so you can decontaminate yourself

The decontamination actualy kills anyone inside the airlock, slowly.... probably best not to do this to yourself.




Originally posted by Popalata_kill_all_da_zombeh:

you can turn that off by just closing the door behind you.


Originally posted by Popalata_kill_all_da_zombeh:
better door control

Could you be more specific? This does remind me though, it's possible to lock some of the HL2 silo type blast doors & then run out of the room. Then the door is locked & no one can get inside; I don't realy know how to fix that though....
Last edited by Shadow of Avalar; 11 Mar, 2013 @ 5:51am
小スライム 11 Mar, 2013 @ 3:24pm 
Add some stairs so AI can follow/hunt you anywhere you go. :D
Originally posted by psn_sega651:
Originally posted by Popalata_kill_all_da_zombeh:
biohazard decontam button actually in area so you can decontaminate yourself

The decontamination actualy kills anyone inside the airlock, slowly.... probably best not to do this to yourself.




Originally posted by Popalata_kill_all_da_zombeh:

you can turn that off by just closing the door behind you.


Originally posted by Popalata_kill_all_da_zombeh:
better door control

Could you be more specific? This does remind me though, it's possible to lock some of the HL2 silo type blast doors & then run out of the room. Then the door is locked & no one can get inside; I don't realy know how to fix that though....

with better door control i mean you should be ale to shut the doors from the command centre and they should automatically shut and lock when lockdown is initiated
It would be rather interesting for there to be a power control.
Fordo (7kb/s) 13 Mar, 2013 @ 3:32pm 
Originally posted by crunchy_nut:
It would be rather interesting for there to be a power control.
I like that idea, to be able to turn off the lighting in parts of the map.
silo 1 oporational and yes more rockets per silo like having spare or a way to reset them,
and ooh yes the nuclear power plant looks like it is still in some sort of test, you should make it much cooler and a way to *trommmeltromm* a way to lot it melt and the rest what happens then well you know.......
and two diffrend base alarms like that one in near the mess hall upstairs
It would be nice if you could shut down the entire facility, like disabling the reactor or something.
Blenden 29 May, 2013 @ 11:30pm 
Originally posted by crunchy_nut:
It would be rather interesting for there to be a power control.
I would have to agree with this. That's what I thought the reactor was for originally but it just slowly kills you.
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