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- Added more proper introduction to the mission.
- Added another wave of Whippet tanks to British to come before the Mark IVs
- Revised enemy spawn wave times so the tanks are more supportive and closer to infantry waves to increase difficulty.
- Added +4 infantry to every enemy attack squad, and also moved artillery barrage waypoints so arty shells hit your lines more than before.
- Changed the mission objective overall making the mission scripting up to date with my current scripting level providing a solid defense mission experience.
- Changed defense mission time to 900 seconds instead of 1000 due to the change in difficulty with infantry attack waves having +2 men on 1 flank and each wave coming 180 seconds (not including tanks or infantry supported by tanks).
- Change the reinforcements to infantry squads of 10 instead of using trucks (should make the mission alot more compatible with MP).
-Mission has been totally redone inside out, entire new waves and scripts for them including larger enemy attack squads and more tanks.
- Map has been extended to now include 2 fronts of the fort as well as the more internal part of the fort with the defense point being placed there.
- Added much more variation to players units including a beutepanzer whippet and another small artillery depo at the back.