ARK: Survival Evolved

ARK: Survival Evolved

Offline Raid Protection Evolved (ORPE/OBPE)
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Aelsius  [Fejlesztő] 2018. júl. 14., 19:31
INI Options, Spawn Codes, and more
CONFIG
[ORPE]

TribeLimit = 3 (default)
UseDinoShunt=false
ForceShowRadius = false
AlphaDefense = 0 (1 to enable)
PowerUpTime=30
PowerDownTime=30
Notify = 0 (1 to enable notifications of others traversing your ORP bubble)
Radius = 1000 (maximum radius of the Capital Flag)
OfflineBoost = 5 (default - multiplier for how much health to boost structure)
Visibility = 0.5 (opacity level of the bubble, 0 to completely hide, 1.0 for full appearance)
FlagHealth = 10000 (health of the Capital Flag)
Turretbuff = 2 (buff to apply to damage from turrets during activation)
UseTick = 0 (1 to activate, causes the health boost to go up in increments using the power up setting as a timer)

Passive Protection Settings

CrystalLimit = 3
EnablePassiveProtection=false
DisableCrystalUse=false
OfflinePassive = 0 (1 to enable, crystals have to be enabled for use)
PassiveRadius = 1000
ProtectionDelay=300
KeepInventoryItems=false
DisableStructureCheck=false
DontProtectAtAllyBase=false
OnlyProtectEmptyInventory=false
KnockOut = 0
AllowInBosses=false
ProtectPlatformDinos=false
AllowProtectedFollowing=false
EnableProtectedWandering=false
AllowProtectedTitan=false
IgnoreHealth=false
BagDespawnTime=900
AllowTurretSoaking=false
AllowRidingPlatform=false
ItemWhitelist=


Spawn Code
ORPE Terminal
cheat giveitem "/Game/Mods/SCS/Flag/PrimalItemStructure_Cap_Flag.PrimalItemStructure_Cap_Flag" 1 0 0 false

Passive Crystal
cheat giveitem "/Game/Mods/SCS/Passive/PrimalItemStructure_PassiveCrystal.PrimalItemStructure_PassiveCrystal" 1 0 0 false

Script Commands
You need to be able to use cheat commands for these to work.
cheat scriptcommand orpe reset - deactivates all ORPE Terminal and resets timers to begin activation
cheat scriptcommand orpe restore - deactivates all ORPE Terminal and completely repairs all structures health in radius back to default
cheat scriptcommand orpe destroy - deactivates all ORPE Terminal and destroys them.
cheat scriptcommand orpe fullrestore- goes through every structure and resets it to default. WARNING: heavy server load command.


INI Explained
INI Options Explained


EnablePassiveProtection=

Enables the passive protection (poop passive) for dinos


DisableCrystalUse=

True will make it so that any dinos on the map are protected, no need for the Passive Crystals. Passive Crystals must[/b] be enabled for OfflinePassive to work.

UseDinoShunt=

When set to 'true', any wild dinos will be moved outside of the ORPE perimeter, whether activated or not.

ProtectionDelay=

Set this to any number you want.
This is the amount of seconds the timer will be from when you set your dino to passive, to when it will be protected. The default is 300 seconds, which is 5 minutes.


KeepInventoryItems=

Set this to either true or false.
If this is set to true, the dino will not drop items left in its inventory when it becomes protected.

DisableStructureCheck=

Set this to either true or false.
If this is set to true, dinos will be able to be protected if they are near enemy structures.
If this is set to false, if there are more enemy structures in the area than friendly structures, the dino will not be able to enter protected mode.


DontProtectAtAllyBase=

The INI option DisableStructureCheck= must be set to false for this option to work.
Set this to either true or false.
If this is set to true, dinos will not be able to become protected if they are near ally structures.
If this is set to false, dinos will be able to become protected while near ally structures.


OnlyProtectEmptyInventory=

Set this to either true or false.
If this is set to true, if a dino has anything in its inventory(not including an equipped saddle), it won't be able to be protected.
If this is set to false, the dino can be protected if there are items in it's inventory.

KnockOut =
Set this to either 0 or 1.
If this is set to 1, if a dino is set to passive, it'll be knocked out even if it isn't fully protected instead of dying should it reach 0 health.
If this is set to 0, if not fully protected, the passive dino will die if it gets to much damage

AllowInBosses=

Set this to either true or false.
If this is set to true, dinos can be protected while near boss dinos.
if this is set to false, dinos will lose protection if they are near a boss dino. And will not be able to enter protection until there are no boss dinos in the area.


ProtectPlatformDinos=

Set this to either true or false.
If this is set to true, dinos with stuff built on their platform are able to be protected.
If this is set to false, dinos will lose protection if there is anything built on their platform. And won't be able to become protected until there is nothing built on the platform.


AllowProtectedFollowing=

Set this to either true or false.
If this is set to true, dinos will remain protected if you tell them to follow a target.
If this is set to false, dinos will lose protection if you tell them to follow a target, and they will not be able to become protected until they arent following a target.


EnableProtectedWandering=

Set this to either true or false.
If this is set to true, protected dinos will move around while they are set to wander.
If this is set to false, protected dinos will not move while set to wander.


AllowProtectedTitan=

Set this to either true or false.
If this is set to true, Titanosaurs will be able to be protected.
If this is set to false, Titanosaus will not be able to become protected.


IgnoreHealth=

Set this to either true or false.
If this is set to true, a dino will be able to become protected no matter what their health is.
If this is set to false, if a dino doesn't have full health, it will not be able to become protected.


BagDespawnTime=

Set this to any number you want.
This is the amount of time in seconds the dropped item caches will have before they despawn.
Set this to 0 to have dropped caches never despawn.
While this is set to 0, when a dino loses protection, and they have an item cache, all items will move from the cache back into the dinos inventory.


AllowTurretSoaking=

Set this to either true or false.
If this is set to true, dinos will stay protected while they are shot by turrest.
If this is set to false, dinos will be removed from a protected state if they get shot by a turret.


AllowRidingPlatform=

Set this to either true or false.
If this is set to true, dinos will be able to become protected while they are on a platform saddle or raft.
If this is set to false, dinos wont be able to enter protected mode while on platforms or rafts.


ItemWhitelist=

Choose items that you want to remain in the dino's inventory when they become protected.
To use the whitelist setting, make sure the following options are set:
KeepInventoryItems=false
OnlyProtectEmptyInventory=false
Use the following format: ItemWhitelist=<Item Path>,<Item Path>,<Item Path>, etc
The following example adds the cloth shirt and the sword to the whitelist:
ItemWhitelist=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.PrimalItemArmor_ClothShirt,/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword
You can find the item path by searching for the item on the ark wiki and looking at the item spawn code.
Legutóbb szerkesztette: Aelsius; 2018. dec. 2., 9:28