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The locked door next to the window was added to make the space make more sense as a fire escape but the idea was always that the player breaks in through a window (to reinforce the concept of breaking into a space and give a more unique feeling) So I will keep the door locked for now, but I take your point.
Also in vending next to B site, you can get boosted on top of the red door, which could easily lead to an unfair angle