Counter-Strike 2

Counter-Strike 2

Icarus
 This topic has been pinned, so it's probably important
spa  [developer] 26 Feb, 2018 @ 4:48pm
Updates and Feedback
Hey all, Im really happy with all the encouraging comments and constructive feedback on the map! (less happy with the skin spammers..)

Ive just updated the map to v1.01 (see change notes)

One idea that was suggested was to have more cover for T when they enter Bsite. Its an idea Ive played around with previously but dismissed because I think it ads a little too much complication to the site. I want B to feel a bit simpler than A layout-wise + you have alot of grenade options as T pushing into B.

I didnt add it for this update but heres a screen of what it might look like (the concrete stack in the middle):

bsite with more cover[imgur.com]

Let me know if you have opinions on this.

Also if you like the new player models. Are they dissimilar enough? I really like the idea of using Anarchists for T here.

Thanks.

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Showing 1-6 of 6 comments
Rezduck 27 Feb, 2018 @ 8:45am 
This is a great map, and i could actually see this in csgo, but there are a few things that should probably be fixed. A friend and I playtested it a bit and we were able to get out of the map in several spots like in the main lobby, to the left of t spawn using the air conditioner, and by boosting to get up on the catwalk thing above the area around b site. Some of the I-beams on b site should have collision, where they currently dont, as i believe it would help with setting up nade throws. there are quite a few minor spots that should probably get clipping (beches, electicity boxes, lights, etc.). (there are a few more spots for all of these, but i dont want to make this too long of a post)
Last edited by Rezduck; 27 Feb, 2018 @ 8:46am
spa  [developer] 27 Feb, 2018 @ 8:53am 
Thanks RezDuck, alot of those issues you mention should have been fixed with this update, but im sure there's still a few things left to fix. Ill update again some time in the near future.
chalice of mind 27 Feb, 2018 @ 10:14am 
I would recommend the Anarchists or the Professionals for this map.
CTs could be SEAL 6, the FBI or the SWAT.
spa  [developer] 28 Feb, 2018 @ 12:04pm 
Just updated to v1.02 to fix missing envmaps. Floors and other surfaces should look better now
hagrid 26 Mar, 2018 @ 1:53pm 
I do have to say I was impressed when I loaded up the map. I really like the bomb sites, the entry points and the ways you can use nades as both CT and T. What I don't like is the middle, I won't say anything for sure thought because I haven't playtested it, but it seems like a labyrinth. I'm a fan of the typical mid with routes to the sites. I'm not saying this is a bad mid, this is just my opinion and maybe I'd like it if i playtested it? But honestly, I think this map is going places. GJ
SΩLUS 26 May, 2018 @ 3:15pm 
its a nice map but after the update i've been getting 10-15 fps
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Showing 1-6 of 6 comments
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