Space Engineers

Space Engineers

DTI's Mech Driver (MkII) -- Now works with Hinges
 This topic has been pinned, so it's probably important
drag0nsKin  [developer] 10 Mar, 2018 @ 12:25am
Feature Requests
Please use this thread to make requests for new feature updates to this script.
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Showing 1-15 of 17 comments
tripod as a walker type please
drag0nsKin  [developer] 23 Mar, 2018 @ 8:54pm 
This script will work with any number of legs already.

The challenge of a Tripedal is the build itself more than anything else. Balance is what I would guess is the biggest factor.

Unless you are asking me to build a Tripedal mech?
CTH2004 15 Apr, 2018 @ 4:35pm 
Originally posted by drag0nsKin:
Please use this thread to make requests for new feature updates to this script.
Would be cool if it could balence the mech with thruster override, like it does with gyros. Also, Maybe you should build a Tripedal Mech using This Script!
drag0nsKin  [developer] 15 Apr, 2018 @ 8:57pm 
Dampeners would probably do a lot of that. Not sure how effective it would be otherwise, given that they already exceed max velocity to decelerate. I'll look into some tripedals, there has been plenty of requests so I probably should have given it a go already:steamfacepalm:. If you have any models/ideas for one I am open :).
CTH2004 16 Apr, 2018 @ 7:16am 
Originally posted by drag0nsKin:
Dampeners would probably do a lot of that. Not sure how effective it would be otherwise, given that they already exceed max velocity to decelerate. I'll look into some tripedals, there has been plenty of requests so I probably should have given it a go already:steamfacepalm:. If you have any models/ideas for one I am open :).


A Concept could be something like This[www.bing.com]

And, it could be called... wait for it...

The Stool!

And, good point on the dampeners!
Last edited by CTH2004; 16 Apr, 2018 @ 7:16am
Shrouded Soul 7 May, 2018 @ 9:37am 
Does this work if the "waist" and "torso" of a mech are seperate grids? IE: you are walking one way with "w" but are aiming guns off to the side with, for example, Whiplash141's MART

Also, would it be possible to set up a "crouch" feature that allows mechs to bend down to allow easy pilot access?
drag0nsKin  [developer] 9 May, 2018 @ 8:07pm 
@DFC Chief Engineer

Yes! As long as the legs of the mech are connected to the same grid (subgrid's included). The programming block just needs access through the grid to the legs it will be controlling :steamhappy:.

As for the crouching feature, that might get a little tricky. This script is meant to make all types of mechs walk, but I imagine that different types of mechs would crouch in different ways so that makes it a little more difficult. I would be happy to give it a shot, if you wanted to collab and test it out? Do you have a mech I could try it with?
Last edited by drag0nsKin; 9 May, 2018 @ 8:08pm
Shrouded Soul 10 May, 2018 @ 11:58am 
No mech yet, but have plans for one. If you need I can hurry up and get it built as soon as I can.
drag0nsKin  [developer] 11 May, 2018 @ 6:38pm 
@DFC Chief Engineer

No rush from my end, but whenever you are ready I would be happy to help. I will update the script shortly and add to the guide, but I don't have an example mech that would do well with a crouch so I would need yours to fully test it :).
drag0nsKin  [developer] 13 May, 2018 @ 10:37am 
@DFC Chief Engineer

The Liger can utilize it! It doesn't get low enough for getting in w/o a jetpack, but enough to show the feature. The feature will be added to the script/guide shortly :steamhappy:.

You can see it used in the video here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1334284038
Thunderstrike1097 26 Jun, 2020 @ 11:32am 
Hi drag0nsKin. The script (DTI's Mech Driver (MkII)) works great. However, with the new addition of hinges, do you plan on making a new script, similar to this, but making it work with hinges as well?
drag0nsKin  [developer] 26 Jun, 2020 @ 12:05pm 
@Thunderstrike

I literally had this thought last night when scrolling through YT and seeing those were added :steamhappy:. I think I may actually be able to extend the existing script and just add the hinge block type as a "controllable" block (like pistons, rotors, gyros, and thrusters).

I'll poke around a bit this weekend and follow up with you. Thanks for the comment!
drag0nsKin  [developer] 28 Jun, 2020 @ 9:49pm 
@Thunderstrike

Check out the new update and let me know what you think!

I don't have any great example builds, but I'd love to see any you come up with :steamhappy:
It'd be cool the get an extension for the "ig:" command to ignore the first or second part of an action instead of the full step. Either that or a configurable "delay" tag like the double action one. I've got a mech that keeps stubbing it's toes without that.
drag0nsKin  [developer] 2 Jul, 2020 @ 6:57pm 
@TheTownWitchDoctor

I can definitely look into it!

Just for clarification, does it fit your use-case to include the option of "single" or "double" to the ignore configuration? Essentially ignoring that block on either it's single or double action?

As for the "delay" tag I am not sure I follow what you mean?

There is a configurable delay for double actions regarding timing, would it help to modify those to achieve the delay?
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