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And yeah I know what you mean with inner/outer frame, however I personally like to keep my tint channels consistent. If you are really keen on say, an orange primary color it would be annoying if that orange color would end up being dominant on just the base model.
There's alot more cloth on the underlying frame, but in the end I felt the underlying frame needed to look ok on its own and not just some guy running around in pyjamas.
Absolute total shame.
I like your choices of that kinda "leather and shiny polymers" look, which does suit (Ah-ah) the whole Graxx theme tho, and that biohazard suit look in orange is really cool. Yet I would like to know what you'd think of an idea of a more "over agressive" appearance, some more sharp edges, more metal/gory parts and all (like the ones used on your Graxx Zephyr model) to get further away from that "running in pyjamas" effect too. But hey, that's still an amazing work you did there, and still WAY better than DE's messy original model imho.
Hope that helps, keep it up ! :)
So what works on say, vauban dont work on chroma in terms of stylistic choices. It's all about finding a way of forcing a style onto something that wasnt originally designed for that style.
Ty for your answer ^^
As a chroma fan i really wanted to say how much i love this skin, but i have a question to ask when you change your element does it change the colour of the flames. Another question is does the particle effect also change for the different elements, for like fire it comes out as straight up flames but for like ice mabye like a mist, and poisin would be like green bubbles and then lightning would just be lighting arcs