Garry's Mod

Garry's Mod

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8Z 15 Oct, 2020 @ 1:10pm
Resolving incompatibility with ArcCW
Hello xdshot,

Some of our users have reported an incompatibility with this addon and ArcCW. Since ArcCW already implements its own near-walling, we would like to ask you to have your addon ignore ArcCW weapons when doing the clientside effects.

You can check whether a weapon is based off ArcCW by doing the following:
local wep = LocalPlayer():GetActiveWeapon() if wep.ArcCW then return end

Since we cannot modify your addon, we would appreciate it if you can make this change to the benefit of the players.
Last edited by 8Z; 15 Oct, 2020 @ 1:13pm
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Showing 1-5 of 5 comments
mitori 15 Oct, 2020 @ 1:14pm 
please do this!
I did it locally, you have a piece of code that turns it off for things that shouldn't be bumped:
if not IsValid(wep) or restrictedweapons[wep.ClassName] or wep.ArcCW then return end
and I just added "or wep.ArcCW' there and it works like a charm, solving the cbobbing issue as well.
Last edited by mitori; 15 Oct, 2020 @ 1:23pm
xdshot  [developer] 15 Oct, 2020 @ 2:11pm 
Will do
MakTima 24 Apr, 2023 @ 6:14pm 
I still have issues, I guess laziness is to blame. lol
Count Drabluea 15 Oct, 2023 @ 12:25pm 
be happy he did it dude.
Count Drabluea 15 Oct, 2023 @ 12:25pm 
Originally posted by xdshot:
Will do
Thank you
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