Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's a potential expansion:
On hit: Causes bleeding
+25% damage bonus
-25% slower swing speed
-15% slower movement speed while active
+33% Damage
-20% Melee rate & Swing speed
-20% Movement speed while active
This weapon deploys and holsters slower
+20% Damage resistance on wearer
On Hit: -20% movement speed on target for 1 second
-30% Firing/Swing Speed
+25% Damage Bonus
+25 Damage Bonus
-Random Crits are not full crits, and are instead Mini-Crits
-10% Movement Penalty While Active
I just think it's a little close to the Skullcutter.
-15%movement speed while active
-15 swing speed
-This melee can destroy zappers
Yeah, I suppose. But it being a literal anvil on a stick, there's only so much you can do with it. Besides, would a skullcutter really be that bad on pyro?
The Powerjack makes you fast, this makes you go slow.
Perfect contrast.
+10% bullet resistance while activate
-25% firing speed
-15% movement speed while activate