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We would need the services of the map makers to have a new type of terrain, the scripts would need to be re-written.
I had a thought as to how it should work, create a terrain called Low Mountains which essentially are tall hills. They would probably have mountain=false and hills=true. Yields would be as used here, movement 5. The real mountains could then be kept impassable but there would be a lot less of them. I would still have them usable by citizens but with 1 gold and 1 culture as they aren't all that productive (too much effort for the reward).
For plateaus, this could be a connected texture thing. Would need some good texture guys to make them and again, map scripts to add them in. Where a group of hills are together, a random plateau could be created so instead of it being say 4 rolling hills, the 4 textures connect internally to make the plateau. What would be really nice is when a lake is completely surrounded by hills or mountains it becomes a mountain lake.
Ah well, so much to do and all beyond me atm.