Sid Meier's Civilization VI

Sid Meier's Civilization VI

Workable Mountains
Baradar67 25 Feb, 2018 @ 4:39pm
Expanding workable mountains
I didn't want to spam up your comments section so started this discussion.

So you've given us the ability to work the tiles and we can traverse them and even settle them. We can also place wonders there with a simple addition.


<Building_ValidTerrains>
<Row BuildingType="BUILDING_ALHAMBRA" TerrainType="TERRAIN_GRASS_MOUNTAIN"/>
<Row BuildingType="BUILDING_ALHAMBRA" TerrainType="TERRAIN_PLAINS_MOUNTAIN"/>
<Row BuildingType="BUILDING_ALHAMBRA" TerrainType="TERRAIN_TUNDRA_MOUNTAIN"/>
<Row BuildingType="BUILDING_ALHAMBRA" TerrainType="TERRAIN_SNOW_MOUNTAIN"/>
<Row BuildingType="BUILDING_ALHAMBRA" TerrainType="TERRAIN_DESERT_MOUNTAIN"/>

The ones I've added so far Alhambra, Cristo Redentor, Oracle and Potala Palace. Some others might fit for mountains but those seem the obvious ones.

I've been trawling thru the info but as a nub to modding I'm still getting the hang of it. The process seems to be on selecting a builder, create a table to display appropriate tiles for improvement. So this appears to be a UI based thing with the "appropriate" tiles ignoring mountains altogether. Guessing it's in the DLL where the tiles are selected but if we can find the method, we might be able to insert mountains into the improvable table.

In the end we need low mountains and/or plateaus. These would be usable for some districts and improvements. Normal/peaked/extreme mountains would be what they have today, unusable at all except for maybe those wonders I've already listed. As we are talking about the likes of the Himalayas they would be culture and faith only, maybe gold from the tourists.

Guess I'll keep looking.
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Showing 1-5 of 5 comments
Sophist88 2 Mar, 2018 @ 6:28am 
Is it possible to add entirely new map features like platues?
Baradar67 2 Mar, 2018 @ 12:59pm 
Originally posted by baguda:
Is it possible to add entirely new map features like platues?

We would need the services of the map makers to have a new type of terrain, the scripts would need to be re-written.

I had a thought as to how it should work, create a terrain called Low Mountains which essentially are tall hills. They would probably have mountain=false and hills=true. Yields would be as used here, movement 5. The real mountains could then be kept impassable but there would be a lot less of them. I would still have them usable by citizens but with 1 gold and 1 culture as they aren't all that productive (too much effort for the reward).

For plateaus, this could be a connected texture thing. Would need some good texture guys to make them and again, map scripts to add them in. Where a group of hills are together, a random plateau could be created so instead of it being say 4 rolling hills, the 4 textures connect internally to make the plateau. What would be really nice is when a lake is completely surrounded by hills or mountains it becomes a mountain lake.

Ah well, so much to do and all beyond me atm.
Jessy2299 24 Mar, 2018 @ 3:46pm 
I try to add a way to build mine on montain but cant make it work... I have been able to add wonder though...
Antlantas 20 Jul, 2018 @ 9:52pm 
Im looking into trying to build Districts on Mountains using your mod right now and I am thinking that it has to do with the Buildings File. Under that you will find a <Building_ValidTerrains> section. I am thinking that this file might have to be modified. I am not sure how to go about doing this. Also in the Districts File you will find a <District_ValidTerrains>.
Last edited by Antlantas; 20 Jul, 2018 @ 9:56pm
number3475 21 Feb, 2020 @ 9:08pm 
Why not let our workers to build some fortifications on it?...
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