Team Fortress 2

Team Fortress 2

Dr. Grordbort's Man of Science Items
soo 20 Feb, 2015 @ 10:56pm
Stats...
Mercy Killer
+Dosn't need ammo (Like the Pomson)
+Shoots a laser instead of needles
+15% chance of setting enemies on fire for 5 seconds
-Can only shoot the laser for a maximum of 12 seconds then has to cool down
-Overcharging will damage yourself

Anti-Deathray
+10% longer range
+Builds up "Anti-Death Meter" which will apply speed and bullet resistance to target and healer
+10% more overheal
-10% slower charge rate
-Will disable itself for 3 seconds when 50% of the charge is filled
Last edited by soo; 26 Jul, 2015 @ 11:19pm
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Showing 1-15 of 30 comments
soo 20 Feb, 2015 @ 10:57pm 
I think they are pretty good stats but would like to hear more ;)
Kritisch 22 Feb, 2015 @ 1:46am 
i think the deathray should leech enemy hp.. but other than that good stats:demoticon:
Neptonic_rexx 23 Jun, 2015 @ 4:30pm 
1)when you 'overcharge' what is the percent of drained hp a second?
and 2)the anti-deathray's 6 second delay on a charge is actually very long, that could be the differance between life and respawn.
Originally posted by Macho:
Mercy Killer
+Dosn't need ammo (Like the Pomson)
+Shoots a laser instead of needles
+15% chance of setting enemies on fire for 5 seconds
-Can only shoot the laser for a maximum of 12 seconds then has to cool down
-Overcharging will damage yourself

Anti-Deathray
+10% longer range
+Builds up "Anti-Death Meter" which will apply speed and bullet resistance to target and healer
+10% more overheal
-10% slower charge rate
-Will disable itself for 3 seconds when 50% of the charge is filled
it's ok
Oomitchthemop 22 Nov, 2015 @ 4:23am 
anti death ray
ubercharge effect creates an aoe that drains nearby enemy health at 10 hp per second within 2 meters and transfers it to the medic and his healing target on top of their standard heal rate.
ubercharge grants 20% speed boost
20% damage vulnerability on medic whilest not ubercharged
10% ubercharge build rate

Mercy killer-
-50% clip size
-10% reload speed
+20% damage
+5% chance of target catching fire for 5 seconds
Originally posted by Ser Blackthorn:
anti death ray
ubercharge effect creates an aoe that drains nearby enemy health at 10 hp per second within 2 meters and transfers it to the medic and his healing target on top of their standard heal rate.
ubercharge grants 20% speed boost
20% damage vulnerability on medic whilest not ubercharged
10% ubercharge build rate

Mercy killer-
-50% clip size
-10% reload speed
+20% damage
+5% chance of target catching fire for 5 seconds
and no ammo use
Cossack 12 Jan, 2016 @ 2:17pm 
the more damage done the more over heal the medigun has
The Mercy Killer
Pros
Damage is equal to Ubercharge Percent

Cons
No random critical hits

The Anti-Deathray
Pros
+100% Uber Rate
+30% Overheal

Cons
Deals Self Damage while healing (Not While Ubered)
-25% Ubercharge Time

Ubercharge is a Minicrit and Speed grant for 6 seconds
Last edited by free-range parmesan; 14 Jan, 2016 @ 9:04pm
Cee 9 May, 2016 @ 12:29pm 
Anti-deathray

5% ubercharge is gained by each healing-targets kills
+10 health for healer on healing-targets kill
-10% ubercharge if healing-target dies
-10 health on healer if healing-target dies

Ubercharge grants +25% ubercharge time by each kill by healing-target
when ubered, up to +50%


Mercy Killer

On Hit: Target deals 10% less damage for 0.5 seconds, cannot stack up
20% slower firing speed


These might be horrible, but ehh
sus red 22 May, 2016 @ 8:57am 
the mercy killer should make people crouch down in front of you and beg for mercy if hit from behind. no random crits and less damage. (idea taken from holiday punch)
playername 22 May, 2016 @ 10:10am 
Originally posted by BananaInfinity:
the mercy killer should make people crouch down in front of you and beg for mercy if hit from behind. no random crits and less damage. (idea taken from holiday punch)
nice idea but its like they are hostages if they are begging for mercy. and its op because you could do it constantly with syringes. and syringe guns have a short reload. maybe a longer reload?
Last edited by playername; 22 May, 2016 @ 10:16am
sus red 23 May, 2016 @ 8:06am 
Originally posted by australium black box:
Originally posted by BananaInfinity:
the mercy killer should make people crouch down in front of you and beg for mercy if hit from behind. no random crits and less damage. (idea taken from holiday punch)
nice idea but its like they are hostages if they are begging for mercy. and its op because you could do it constantly with syringes. and syringe guns have a short reload. maybe a longer reload?
U have to remember that these type of weapons dont have bullets/projectiles but laser beams. (Man melter, pomson, etc)
playername 24 May, 2016 @ 3:58am 
Originally posted by BananaInfinity:
Originally posted by australium black box:
nice idea but its like they are hostages if they are begging for mercy. and its op because you could do it constantly with syringes. and syringe guns have a short reload. maybe a longer reload?
U have to remember that these type of weapons dont have bullets/projectiles but laser beams. (Man melter, pomson, etc)
yea yea i know that. technically. according to speed and damage of the pomson,righteous bison,cow manger (and the others) they DO look like projectiles. and still reload. in fact. anything that applies to not being hitscan and dealing high damage at some point (manmelter with crits,flare gun with crits on burning targets,cow mangler on secondary fire,ya know the drill) fact of the day. yep. they have infinite ammo. but still reload. and are projectiles
Last edited by playername; 28 May, 2016 @ 12:16pm
Zaphod Beeblebrox 26 May, 2016 @ 6:11pm 
Mercy Killer

Shoots laser projectiles( like rest of gortbort)
shoots 6 shots before reload
about same damage as bison( maybe?)
+crits enemies below 25% base health( 50 on soldier, 75 on heavies, about 31 on light classes, 37 on other medics, 44 on pyros/demomen.)
-25% slower reload
( Nice combo with solemn vow.)

that's all I got.
Battle medic can be a reality with these weapons
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