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+Double heal rate
+Heal target gets 25% damage bonus
+Uber :
+mini-crits
-75% knockback
+50% immunity from all damage
-75% slower charge rate
-25% overheal
Able to put forth a force-field wall, and somehow revive teammates in non-overpowered ways. Maybe like have a uber that does something to the patient, but also reduces respawn times slightly.
+30% beam reach
when Übercharge is active: 100% faster move speed on healer and patient
+20% Heal Rate
+25% Charge Rate
-No Overheal
+Unlimited Range
Beam is fired in a straight line, instead of locking onto heal targets
Übercharge: The medigun turns from an Anti-Deathray into a Deathray. While active, holding the primary fire button fires a straight laser beam that deals high damage over time to anything it touches. The user also gains crit immunity and -25% damage from all sources while active.
Totally balanced.
Being a device that manipulates the ether within an individual to speed recovery from even the most mortal of wounds or, likewise, reverse that process to tear them apart at a molecular leval.
Uber effect: Fires an energy stream similar to the Pyro's phlogistinator that deals DoT to all enemies within range and destroys projectiles.
For 8 seconds you can instant revive teammates from their corpses. (can't revive from gibs)
i Anti-Deathray is built up by the healed players damage dealt. (need 1000 damage)
+ +20% range.
- -20% heal rate.
oh, i didnt get it the first time i read it
Ubercharge : Anti-Deathcharge
Ubercharge causes target to become unable to die (basicly, not able to go bellow 1 hp) and gain mini-crits. You will not be ubercharged, but you will be healed for 70% of the damage your target takes (or would take) up to 100% overhealed. (Sorry if poorly explained)
♦ Heal rate increases based on your missing hp
♣ 1hp per second
♣ 20% healrate
♣ +10% uber drain rate
-- Mercy Killer
♦ 2 second crits on kill
♦ 8 second minicrits on kill
♦ Does not require Ammo
♦ Projectile cannot be deflected
♣ -75% clipsize (10 clip size)
♣ -20% Firerate
Alternatively
♦ On-hit enemy medic : Steal 5% ubercharge
♦ Does not require Ammo
♦ Projectile cannot be deflected
♦ +20% faster reload time
♣ -35 clipsize (5 clipsize)
♣ -40% firerate
I have not thought to much about these, not quite sure how blanced they would be, but I do enjoy making up some immegenary weapon stats, so why not.