XCOM 2
[WOTC] Advent Psi Ops
MrShadow  [developer] 21 Feb, 2018 @ 11:36pm
BUG REPORTS HERE!!
Please post bug reports here!
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Showing 1-15 of 53 comments
Kane_Severance 26 May, 2018 @ 10:33am 
Cannot evac from sewer mission with phase drone deployed. All other xcom units evacuated and evac all units still remains with drone only remaining unit.
MrShadow  [developer] 26 May, 2018 @ 1:39pm 
@ Kane_Severance looking into it now. Sorry
MrShadow  [developer] 26 May, 2018 @ 1:44pm 
im updating themod now... that was my bad. I forgot to add the ability for it to even evac ;)
LionsHunter 6 Jul, 2018 @ 3:52am 
@MrShadowCX not sure if its a bugg but i sure hope it is haha
love your mod and your new units they add some highly needed difficulty to the game.
your elite wrath commando has the reflect abilty, hower i think there is bugg with the % chance that this occurs. i have had muttiple mission in which he used reflecht 8 fcking times in a row in the same turn. and that does take the fun out of it again :/
MrShadow  [developer] 6 Jul, 2018 @ 9:27am 
the reflect and deflect for that matter is all based on how much Focus he has stored up. The more focus, the higher that % is he will deflect and or reflect. So the key to keeping them from gaining more focus is to hit them from distance and not let them get in close to attackand build that focus. As they build focus, they not only become stronger defensivly but they deal more damage offensivly too. Distance is your friend against them. That and or a lot of explosives ;)
Arkhangel 24 Aug, 2018 @ 5:01am 
not sure if it's a bug, but i've had Wraiths oddly react to literally EVERYTHING to get Bladestorm. OW attacks at range so they get a free bladestorm attack when they get to a guy on top of their original attack, Bladestorm reactions TO Bladestorm, you name it. add to that this seems to be screwing around with Self Defense Protocol on MECTroopers, which is making THEM "Bladestorm" at range with their cannons.

that said, all of this is pre-latest update. will keep you posted if it's still going on or not.
MrShadow  [developer] 25 Aug, 2018 @ 4:12pm 
Originally posted by Kane_Severance:
Cannot evac from sewer mission with phase drone deployed. All other xcom units evacuated and evac all units still remains with drone only remaining unit.
did you move the drone to the evac and try evacing it?
Schadenfreude 11 Sep, 2018 @ 3:28pm 
Stunning the Wraith does nothing to suppress his Bladestorm and Return Fire abilities. Stunned it, it returned fire, then had a Templar charge it with Rend, who almost died from the stunned Wraith Bladestorming.

I assumed that it has Return Fire, someone mentioned it Bladestorms at range.
Last edited by Schadenfreude; 11 Sep, 2018 @ 3:30pm
MrShadow  [developer] 11 Sep, 2018 @ 5:29pm 
if that happened, there is nothing i can to to fix that. Stunning anyone should shut it down from doing any retaliation actions or any actions for that matter. Seems that is something Firaxis might need to fix if their stun effect isnt working right. In fact, we also found out that a stunned enemy that has great dodge stats can still dodge even when stunned LOL.
Schadenfreude 17 Sep, 2018 @ 12:28pm 
I'm not sure if this qualifies for a bug-report, but nevertheless it approaches this territory.

I'm aware that the Wraith charges on reveal, no biggy, I know that the Destroyer shields on reveal, that's fine, but is the Raptor supposed to shoot you?

I just started up a Chosen Assault mission, with my squad on the pad, in the open, the first group that immediately starts in LoS is a group of PsiOPs and before I can even get my soldier to move the Raptors fire into the crowd. If I had less healthy soldiers with me that would be an instant death on mission start, with no player control whatsoever over the outcome.

Barely did my soldiers survive, thanks to T3 armor.
Last edited by Schadenfreude; 17 Sep, 2018 @ 12:31pm
MrShadow  [developer] 17 Sep, 2018 @ 4:46pm 
yes, all Psi Ops have a % chance to do multiple things on reveal, that includes shoot at you even in cover. However... in the base game, the enemy DO shoot at you on reveal if you are out in the open. Its called the Bealge Rush Manuver and is part of their AI. This has been in the game since XCom 2 launched. One of the early testers cheesed the game by standing all his troops in the open and on overwatch and killed most enemy pods easily with no reaction from the enemy. Firaxis changed how the enemy act if they catch your soldier in the open on their reveal phase, and that is the enemy will shoot at you.
Schadenfreude 20 Sep, 2018 @ 8:32pm 
Sooo... then that's fine? Starting the mission, without any input, being shot? That's NOT in the normal game, that happens only when your concealment is broken, and on the Assault missions there is no concealment, so this is part of this mod's AI, not the base game.
RakkoHug~<3 22 Sep, 2018 @ 4:11pm 
It seems that PsiOps who are being sustained can still reveal cloaked units
MrShadow  [developer] 22 Sep, 2018 @ 4:17pm 
its not a bug. At least not one from this mod. Any enemy unit that is sustained can reveal your units if you get too close. Sustained is just another form os being stunned "as far as the code is written" Firaxis didnt quite write it too well in that if an enemy has massive dodge bonus, like a Viper, it too can still dodge you when its stunned or sustained lol. Enemies that are stunned or sustained, can still see you and pull you out of concealment if you get too close.
SirWill 1 Feb, 2019 @ 2:58am 
Minor bug here. Graphical rather than anything gamebreaking.

I think one of the updates to the mod broke the textures on their armor. Now all three types of commandos are completely black. They still work just fine, and they're kinda spooky, but it just ain't what they should be. I'm missing the purple from the wraiths.
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