Ravenfield

Ravenfield

SCARB Pack [FN SCAR]
 This topic has been pinned, so it's probably important
Joe the Pirate  [developer] 23 Feb, 2018 @ 8:03am
Bug reporting
Please report any bugs, glitches, or other issues here and I will do my best to patch them quickly
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Showing 1-12 of 12 comments
BramKaandorp 23 Feb, 2018 @ 9:06am 
Bullets on the marksman version don't seem to come from the barrel.
Joe the Pirate  [developer] 23 Feb, 2018 @ 11:17am 
Originally posted by BramKaandorp:
Bullets on the marksman version don't seem to come from the barrel.
I'll look into it
BramKaandorp 23 Feb, 2018 @ 1:46pm 
Make that all versions. It looks like the bullets are coming from the sights/scopes.
Joe the Pirate  [developer] 25 Feb, 2018 @ 9:30am 
Originally posted by BramKaandorp:
Make that all versions. It looks like the bullets are coming from the sights/scopes.
Should be fixed, I made an oversight in Unity
BramKaandorp 25 Feb, 2018 @ 10:53am 
Yup, it's a lot better. Thanks!
chiscocks 6 Mar, 2018 @ 5:36am 
When AI have the sidearm variant equipped you constantly hear the sound of the stock being extended. Same for the ARX pack, but the click of the stock unfolding.
Joe the Pirate  [developer] 6 Mar, 2018 @ 7:34am 
Originally posted by chiscocks:
When AI have the sidearm variant equipped you constantly hear the sound of the stock being extended. Same for the ARX pack, but the click of the stock unfolding.
I'll see what I can do about fixing that
chiscocks 6 Mar, 2018 @ 11:58am 
Cheers :)
BramKaandorp 6 Jul, 2018 @ 10:15am 
Just noticed the sound of bots selecting the weapon too. Not sure which ones specifically.
remingtonfoster 5 Jan, 2019 @ 2:57pm 
After we captured all the bases the AI stopped moving so much and I found one who was stationary on a turret, The AI on the turret was named Kevin and was a willing participant. (I used the scar-L socom when I did this) I placed the sight above Kevins head where if the sight was acurrate the shot would not hit hime. I was at a range where bullet drop or being too close would not effect the shot. I then fired the rifle and watched as Kevins head was blown off by the 5.56 round I had fired. His body dropped to the ground lifeless, there was also a guy on the ground next to Kevin named Jeff who was probably 19. Jeff had Kevins blood and brain matter splatter onto him, Jeff is now seeing a therapist to cope with his PTSD that resulted from the incident. Did I mention Kevin had a family? Kevins son and daughter will now grow up fatherless due to the fact the sight was not sighted and I am now in jail for having shot another soilder I was serving with.
remingtonfoster 5 Jan, 2019 @ 2:59pm 
The guns are really good I'll give you that but the sights are not sighted. What I mean by this is if you shoot with them the bullet will not land where you are shooting. I am not talking about bullet drop off, if you shoot at a wall that is close to you you will see the shots do not land where you placed your sights. .. I would like it if you looked into this because it does mess with my aim when I am in a urban/CQB map. With all this said I will still keep the mod and stay subscribed. The guns look cool in the AI's hands and the scar-h socom/scar-SV are long range weapons which are not affected by the sights since they recticles are still in the middle.
Jingals 4 Apr, 2021 @ 4:14am 
The SCARB GL is broken well it isnt but the grenade part is.
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