XCOM 2
LEB's Lategame Enemies
LeaderEnemyBoss  [developer] 23 Feb, 2018 @ 4:23pm
Tactical Information: Venator
Abilities
  • has Clone and Teleport like the Codex
  • Has the same immunities as the Codex, additionally is immune to mental effects (so no Domination!)
  • Shots deal relative low damage, don't crit, but pierce up to 2 armor (depending on difficulty)
  • doesn't take cover and therefore can not be flanked
  • may perform offensive actions on reveal (shoot or overwatch), also likes to teleport out of sight

New Ability I: Paralyze
The Venator releases a powerful psionic blast, stunning enemies in a large area around it (removes 1 AP like other stun effects). A Mind Shield makes soldiers immune against this ability.

New Ability II: Psionic Detonation
A dying Venator releases its psionic energy in form of a shockwave, damaging units in a large AoE for 3-4 damage. Damage ignores armor as it is a psionic blast.

New Ability III: Psionic Feedback
The Venator turns the psionic potential of its target against it. Deals damage to the main target and in a large area around the main target. Damage ignores armor as it is a psionic blast.

-The Damage dealt depends on the main target's PsiOffense stat
-If the main target wears a mindshield, the damage gets halved
-The Feedback pulse destroys fragile cover and explosives. Avoid cars!
-The Venator can use Feedback on fellow aliens. The damage however is reduced in this case.
-Enemies with natural mental immunity can not be targeted. By default these are Avatars and the Venator itself.

Too avoid complaints:
This enemy will probably destroy you if you stroll in unprepared with a high level PsiOp right in the middle of your soldiers. You have been warned!
I suggest you to reconsider taking PsiOps on missions where Venators appear (use the shadow chamber!) or give them a mindshield at the very least! It is relentlessly aggressive and is almost garantueed to deal damage. However since it cant crit, it's damage doesnt oneshot your troops (except when you mess up and have your whole team next to a car and inside feedback radius).

Tactical Advice
  • Position yourself well, avoid clustering your soldiers, especially around psi users!
  • Dont overvalue cover, the Venator will usually flank you anyway, it only gains a small aim bonus from flanks
  • In a large fight: consider ignoring the Venator for a round in order to take care of more damaging threats first. Remember: Damaging it is a commitment since it splits making it even more dangerous!
  • Bring mindshields on PsiOp!
  • bring healing, since multiple soldiers that take about 4-6 damage are common
  • EMP Grenades can work great against multiples of them
  • Freeze effects prevent splitting
  • you can use psionic detonation against the Venators clones and create chain reactions
  • Paralyze can be used once per turn, Feedback only once every two turns.
Last edited by LeaderEnemyBoss; 25 Feb, 2018 @ 10:24am