Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts RaF
Baradar67  [developer] 2 May, 2018 @ 9:46pm
F.A.Q.
Q1. Can we use/change this to do City Center, Neighborhood, Mbanza, Wonders?

A. No/Maybe. It currently only works with districts that are unique per city. Once a new district is created a new project is added to remove that type of district but does not tag the location, it just knows to remove a district of that type.

Wonders is a district type so if we made a project it might remove a random wonder if it didn't crash when trying to add them.


Q2. Does this work for <insert mod> district?

A. It will work immediately if a city can only build one (as per Q1). If the district can be built mutliple times (such as the Downtown mod) then it does not work.

Q3. Can you change it to do them anyway?

A. It will require a different method to achieve that. I'm new to civ modding so it may take me some time (that I don't have a lot of). Better modders than myself are welcome to do it and I will gladly link to their upload if it happens.
Last edited by Baradar67; 2 May, 2018 @ 9:48pm