ENDLESS™ Space 2

ENDLESS™ Space 2

Endless Moons 3.1.2
El jojo 9 Aug, 2018 @ 8:14am
Remote moon exploration tools (and how to balance this)
I think one of the big flaws of this mod is the lack of ways to explore moons, you have to setlle in the system EVERY TIME you want to explore the local bodies, and that is annoying for people who prefer to play tall rather than large.

So I think everybody could put in common here their thoughts and sugestions to improve the mod.
< >
Showing 1-3 of 3 comments
Tychonoir  [developer] 10 Aug, 2018 @ 2:48am 
Well as we discussed in the main thread, I think Behemoths go a long way towards finding those temples.
But don't forget that now Vodyani don't want to explore moons, since they can utilize undiscovered temples - but only if they remain 'officially' undiscovered.

Another idea, might be looking into the possibility of creating a new ship module that essentially allows for anomaly reductions from all ships, but with a 0 production value towards anomalies. Should still allow moon exploration because it cost a turn but no production.

But I'm not sure this is possible, or will work as intended.
El jojo 10 Aug, 2018 @ 3:26am 
Yeah, I was also thinking about some kind of module, maybe only placeable on survey ships.
Since we can explore planets with them, why not moons?
Tychonoir  [developer] 13 Aug, 2018 @ 12:12am 
I was able to create a explorer module to reveal explore moons, but it's not completely seamless.
It requires a non-zero production towards anomalies. So I've set it at .1

This makes it pretty unusable for anything other than moon exploration - which is the point (since anything else would take hundreds of turns) but the button still shows up for other anomalies.

All in all, this probably ok.
< >
Showing 1-3 of 3 comments
Per page: 1530 50