Arma 3
The Uprising: Half Life 2 mod
 This topic has been pinned, so it's probably important
Lehy  [developer] 16 May, 2018 @ 3:20am
News
Hey guys
I haven't been much active in this community lately. Mostly because of personal stuff.
I've been having health problems and i'm trying to focus on school. Hopefully i can start working on this again soon, and maybe work with some of the free assets some modders have provided (like weapons and stuff)
We actually have tons of content that never saw daylight. Many models that need to be set up for the game, many ideas that we never managed to execute.

So i'm very sorry but I guess my personal life has the biggest priority right now. :(
Sadly, we didn't gather enough money with patreon so we couldn't pay anyone to do our dirty laundry xD
But i thank you from the bottom of my hearth if you donated, because that motivated me a lot :)
After i'm done with my own stuff i'll give it another go, i lost my touch and i have to learn everything from the start! So if you're a modder, please help this mod! :D
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Showing 1-5 of 5 comments
Snake343 30 May, 2018 @ 10:08am 
I'm not a modder myself, (even though I want to become one) however your mod could possibly become one of the best HL2RP things in a LONG while. You've opened up a whole new door for the fleeing remnants of the HL2RP community that haven't stayed with the toxic and dying community. With this, I'll (hopefully) encourage people that quit HL2RP to return, but this time RPing in ArmA 3 with your mod.

Kudos from me, and best of luck.
Lehy  [developer] 5 Jun, 2018 @ 4:00pm 
Originally posted by fitchsnakes:
I'm not a modder myself, (even though I want to become one) however your mod could possibly become one of the best HL2RP things in a LONG while. You've opened up a whole new door for the fleeing remnants of the HL2RP community that haven't stayed with the toxic and dying community. With this, I'll (hopefully) encourage people that quit HL2RP to return, but this time RPing in ArmA 3 with your mod.

Kudos from me, and best of luck.
Thank you for your kind words. That's what I was trying to achieve!
You have my gratitude for your appreciation
Snake343 6 Jun, 2018 @ 3:36am 
Originally posted by Muggy:
Originally posted by fitchsnakes:
I'm not a modder myself, (even though I want to become one) however your mod could possibly become one of the best HL2RP things in a LONG while. You've opened up a whole new door for the fleeing remnants of the HL2RP community that haven't stayed with the toxic and dying community. With this, I'll (hopefully) encourage people that quit HL2RP to return, but this time RPing in ArmA 3 with your mod.

Kudos from me, and best of luck.
Thank you for your kind words. That's what I was trying to achieve!
You have my gratitude for your appreciation
Thanks. I know you have real life bogging you down right now - but do you think you can port some maps from Garry's mod? E.G rp_industrial17_v1? I'm not even sure if it's possible - I know that for MoWAS:2 they could port textures and models directly from HL2/GMOD. If you can't do that, then we need some sort of combine walls, barricades, checkpoints, forcefields, etc.

When do you think you could get back to work?
Last edited by Snake343; 6 Jun, 2018 @ 3:36am
Lehy  [developer] 8 Jun, 2018 @ 6:13am 
Originally posted by fitchsnakes:
Originally posted by Muggy:
Thank you for your kind words. That's what I was trying to achieve!
You have my gratitude for your appreciation
Thanks. I know you have real life bogging you down right now - but do you think you can port some maps from Garry's mod? E.G rp_industrial17_v1? I'm not even sure if it's possible - I know that for MoWAS:2 they could port textures and models directly from HL2/GMOD. If you can't do that, then we need some sort of combine walls, barricades, checkpoints, forcefields, etc.

When do you think you could get back to work?
No, it's not possible to reproduce maps. Arma does not have dynamic walls and stuff so it's all model based, thats why you can't have underground stuff. The engine just does not support it.
I'm not sure when i could get back on it, honestly i kinda gave up because Arma really has a ♥♥♥♥♥♥ engine to begin with, many limitations. But I will update in the future with small changes, and maybe some weapons. I was thinking of adding HL2 sounds in the game for mission makers and zeus (overwatch voice, combine radio chattering) and music too.
Snake343 8 Jun, 2018 @ 6:26am 
Originally posted by Muggy:
Originally posted by fitchsnakes:
Thanks. I know you have real life bogging you down right now - but do you think you can port some maps from Garry's mod? E.G rp_industrial17_v1? I'm not even sure if it's possible - I know that for MoWAS:2 they could port textures and models directly from HL2/GMOD. If you can't do that, then we need some sort of combine walls, barricades, checkpoints, forcefields, etc.

When do you think you could get back to work?
No, it's not possible to reproduce maps. Arma does not have dynamic walls and stuff so it's all model based, thats why you can't have underground stuff. The engine just does not support it.
I'm not sure when i could get back on it, honestly i kinda gave up because Arma really has a ♥♥♥♥♥♥ engine to begin with, many limitations. But I will update in the future with small changes, and maybe some weapons. I was thinking of adding HL2 sounds in the game for mission makers and zeus (overwatch voice, combine radio chattering) and music too.
Yes, do that! I'd LOVE to see that. And yes, ArmA has a ♥♥♥♥♥♥ engine with limitations, but the bullet physics are realistic.
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