Team Fortress 2

Team Fortress 2

Domination Standin
Suggestion For Improving Map
Yo waddup. I've been playing this map and I think it's great fun, but I do have a suggestion. Currently, it's really hard to catch up, especially when both teams are competent. If one team has a 3 minute lead on another and only has 60 seconds left, those 60 seconds are effectively pointless because the only way to win would be to capture all 3 points, which isn't feasible. Compare this to other gamemodes like KOTH and Payload where even if there's 5 seconds left on the clock you can still win or lose because of overtime.

My suggestion to fix this is to make points that are in the middle of being contested not decrease the timer. For example, if blue has one point and it's in the process of being captured by red, blue's timer would not decrease. If blue owns two points and one of those points are in the process of being captured by red, blue's timer would only decrease by one point per second and not two points per second (because the contested point doesn't contribute).

This change would cause games to go on for longer though, so maybe decreasing the initial time to 6 minutes to compensate would help. I don't know how well this would play in practice, or if its even possible to implement, but I think it'd be beneficial to have a version of the map that uses this change for testing/feedback purposes.