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Anyways, idk if it's just for me, but all the props are shiny as hell
1) there is a hole near the door to the nexus sniper room, you can see right into that room
2) the generators near the hospital are still a bit too shiny, even with mat_specular set to 0
3) nodrawed textured in the theater, right in front of the screen
4) the hospital sign at 4843 x, 827 y, 1040 z is too shiny
5) z fighting at 2483 x, -111 y, 1120 z between the glass and combine propaganda textures
6) this is nitpicking, but the ledge textures at -80 x, 6 y, 1877 z and 1570 x, -871 y, 2213 z are not existant; this is visible from the nexus sniper room
7) the ambient_generic entity from the subway generators can be heard all the way in the pizzeria; not really a bug, just a (most possibly) unintended consequence of adding it there
a) it can also be faintly heard at 156 x, 3359 y, 1280 z
8) the lamp props at 2634 x, 400 y, 466 z are still turned on regardless if the actual light entities are turned on or off
9) completly black roof texture at 3361 x, 862 y, 576 z
a) in the same room, there is a hole above the holding cell entrance door; not sure if intentional or not
10) no drawed/non existant textures right above (former) banned spawn
11) the railings at -2664 x, 851 y, 873 z are colliding with eachother
broken map
rp_downtown is better