Team Fortress 2

Team Fortress 2

The Solid Impact
Eoks 13 Mar, 2013 @ 1:40am
Pointless discussion about possible weapon statistics
I see many people giving ideas for item stats in comment section, which frankly isn't the place for such thing. I would like to hear your opinions on these in more proper area.

So what do you guys think, any ideas?
Last edited by Eoks; 13 Mar, 2013 @ 5:02am
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Showing 1-15 of 274 comments
N.Jacobs | STiX 13 Mar, 2013 @ 2:13am 
How about a damage bonus comparable to the Direct Hit with a little more firing-speed at the cost of longer reload times? Of course, this is a little OP as it deals decent splash damage, so tread lightly and adjust the following accordingly...

Shot type: Projectile
Maximum ramp-up 132% @ 140
Base damage 108% @ 112
Maximum fall-off 51% @ 57
Critical 350
Mini-crit 168-194
Attack interval 0.72 s
Reload (first) 1.02 s
Reload (consecutive) 0.94 s
Capo 13 Mar, 2013 @ 3:18am 
that's some realy in depth stats
ButterballSloth 13 Mar, 2013 @ 3:44am 
how about it being a 2 shot soldier weapon but basicly have a longer reload time, damage boost, and maybe a -15 health for trying to pick up the damn thing?
Rune 13 Mar, 2013 @ 3:44am 
From the description he gave i feel like it should give a movement speed pentally and extra damage
Sicilian 13 Mar, 2013 @ 3:45am 
-15% move speed -25 % reload speed... +33% clip (+2 rockets) 10% faster shooting rate
BarrenWheat 13 Mar, 2013 @ 4:51am 
Originally posted by -X52-The_Spy_KillerKS:
how about it being a 2 shot soldier weapon but basicly have a longer reload time, damage boost, and maybe a -15 health for trying to pick up the damn thing?
PERFECT!
-20% movement speed.
+30 damage.
-20 health.
Slower reload time.
+20% Faster projectile speed.
Raoul[GER] 13 Mar, 2013 @ 5:44am 
Originally posted by cherrygoround:
-15% move speed -25 % reload speed... +33% clip (+2 rockets) 10% faster shooting rate
Looks like you aren't that good in math. The stock rocket launcher has a clip size of 4, so if you want to have 2 rockets more you need to add 50%, because 50% is the half of 4 ... so 2.
paulytools 13 Mar, 2013 @ 6:34am 
Heres my suggestion on what the stats should be if this makes it into the game:

+35% damage bonus
+15% projectile speed
+10% ranged weapon resistance

-50% clip size
-15% movement speed
-50% slower reload speed
-20 max health on wearer


Last edited by paulytools; 13 Mar, 2013 @ 6:37am
Edon 13 Mar, 2013 @ 7:02am 
How about having a kit bonus for something or just an item so that when you are killed by melee weapons the person who killed you gets bleeding or something
�Hipnog� 13 Mar, 2013 @ 7:03am 
mehhhhh
How about -2 HP every second while active?
15% more DMG
Move speed of a heavy
No random critical hits.
Not too many buffs so it would be balanced
f!r3st0rm 13 Mar, 2013 @ 7:07am 
How about it makes your jump smaller as a bad side affect...
Doctor Bees 13 Mar, 2013 @ 7:12am 
can't rocket jump? decent trade off for the weight aspect, but no one would use it, rocket jumping is to powefull to give up, even for instakill rockets.
Capillo 13 Mar, 2013 @ 7:18am 
Mini crits while rocket jumping.
+10-20% Max pirmary ammo on wearer.
+25-50% Clip size.

No random critical hits.
-50% Reload speed.
-10-20% Movment speed.
Aryandelle 13 Mar, 2013 @ 7:20am 
+15% damage
+10% radius
-15% reloading speed
-10% movement speed
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