Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shot type: Projectile
Maximum ramp-up 132% @ 140
Base damage 108% @ 112
Maximum fall-off 51% @ 57
Critical 350
Mini-crit 168-194
Attack interval 0.72 s
Reload (first) 1.02 s
Reload (consecutive) 0.94 s
+30 damage.
-20 health.
Slower reload time.
+20% Faster projectile speed.
+35% damage bonus
+15% projectile speed
+10% ranged weapon resistance
-50% clip size
-15% movement speed
-50% slower reload speed
-20 max health on wearer
How about -2 HP every second while active?
15% more DMG
Move speed of a heavy
No random critical hits.
Not too many buffs so it would be balanced
+10-20% Max pirmary ammo on wearer.
+25-50% Clip size.
No random critical hits.
-50% Reload speed.
-10-20% Movment speed.
+10% radius
-15% reloading speed
-10% movement speed