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One thing I noticed. It is not a bug with your mod exactly. It seems that it is incompatible with Real Worlds 3.0. When I use both mods, there are almost no asteroids in my galaxy. I can only see a few asteroids in the starting systems. There used to be a compatibility patch (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951848155). Is this something you can have a look at?
For now a workaround is to generate a galaxy without your mod and activate it afterwards.
UPDATE: Well part of the problem with THAT little patch is that it was meant for Real Space 2.0 and The Belt 1.6.1 making it super-obsolete now that both mods have been updated. Fortunately there's only one file that was actually tweaked. I'll see what I can do about it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323592991
Until then, enjoy this for how well you like. Cheers.
[Edit]: I just checked and the problem is still there. No asteroids generated when used together. Apparently, Real space has some severe sideffects in galaxy generation...
UPDATE: 00_Planet_Class is the only file between them that, Real Space 3.0 doesn't actually use 00_planet_modifiers.
This appears to be a load order problem. The patch may need to be loaded LAST, so if that's the case, I've renamed all folders and paths as needed. It SHOULD work now.
THEY BOTH WORK. :D
In most cases it's just adding the PD planets to the lists to make them compatible.
The only major change in TB to 00_planet_classes is Commenting out the Vanilla Asteroid stuff.
That having been said, I appreciatee that you pinpointed the files that conflict, that'll make writing a patch easier.
Mutant hordes from the partial teraforming event attacked the habitat.
Troops cannot land on the overrun asteroid colony, because it 'has not yet been colonized', landing on other asteroids works fine.
Sorry if this is a known bug, it is late, I am tired, only took a cursory glance at the reports. :O
I am only getting the tiny size-5 asteroids and no habitability bonus on them. this is after 3000 Stars generated, 1000 on 3 saves, wondering if the patch could adjust and turn up big asteroid generation rate, or are they just removed by compat with one of the other two?
First: If you complete the last stage of a Dyson Sphere around a star with colonizable asteroids, those asteroids turn into Frozen Worlds, destroying any colonies that were present.
Second: Colonized asteroids can get the 'Abandoned Terraforming Project' event, turning them into another planet class.