Stellaris

Stellaris

The Belt (v2.1 Niven) - NEW AUTHOR LINK
Jalib AlMarah  [developer] 5 Mar, 2018 @ 11:34am
BUG REPORTS
If you've got bugs to report, put them right here. Hang tight, I'll try to at the very least see if I can't fix these, but I'll probably need help. I'll do my best though!

If you're a master Code Wizard, throw your input at me, and be kind to me because I have no idea what I'm doing. I'm trying to Get Gud, though.
Last edited by Jalib AlMarah; 5 Mar, 2018 @ 11:37am
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Showing 1-15 of 38 comments
Firkraag 7 Mar, 2018 @ 11:03am 
Hey thank you for taking up this mod. I have wanted to use this for quite a few versions now. :)
One thing I noticed. It is not a bug with your mod exactly. It seems that it is incompatible with Real Worlds 3.0. When I use both mods, there are almost no asteroids in my galaxy. I can only see a few asteroids in the starting systems. There used to be a compatibility patch (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951848155). Is this something you can have a look at?

For now a workaround is to generate a galaxy without your mod and activate it afterwards.
Last edited by Firkraag; 7 Mar, 2018 @ 11:04am
Jalib AlMarah  [developer] 7 Mar, 2018 @ 11:42am 
I'm glad you're enjoying being able to use this! Unfortunately I'm not especially familiar with Real Worlds 3.0, but I'll take a glance. Once again I make no promises, but there's a likelihood that the old compatibility patch is simply needs its own updates much like The Belt did. But we'll see what I can do.:steamhappy:


UPDATE: Well part of the problem with THAT little patch is that it was meant for Real Space 2.0 and The Belt 1.6.1 making it super-obsolete now that both mods have been updated. Fortunately there's only one file that was actually tweaked. I'll see what I can do about it.
Last edited by Jalib AlMarah; 7 Mar, 2018 @ 12:07pm
Firkraag 7 Mar, 2018 @ 12:11pm 
Great! Thank you for looking into this.
Jalib AlMarah  [developer] 7 Mar, 2018 @ 1:58pm 
I've made a patch which you can now sub to, but I've also contacted Annatar, the original author of the patch, who also happens to be the Dev of Real Space 3.0, so my upload may come down if he asks me to.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1323592991

Until then, enjoy this for how well you like. Cheers.
Last edited by Jalib AlMarah; 7 Mar, 2018 @ 2:00pm
Firkraag 7 Mar, 2018 @ 2:05pm 
Great! Thank you for updating this patch :)
[Edit]: I just checked and the problem is still there. No asteroids generated when used together. Apparently, Real space has some severe sideffects in galaxy generation...
Last edited by Firkraag; 7 Mar, 2018 @ 2:39pm
Inawordyes 7 Mar, 2018 @ 7:45pm 
This isn't entirely a bug issue, but I'm looking into the compatiblity issues with Planetary Diversity. I see that both mods make use of the 00_planet_modifers file, but I can't find any functional differences between the vanilla file and the one used in this mod, so it's inclusion here seems to be just creating an unnecessary conflict.
Jalib AlMarah  [developer] 7 Mar, 2018 @ 8:44pm 
In hindsight I should have compared more files from both mods. Will do what I can.

UPDATE: 00_Planet_Class is the only file between them that, Real Space 3.0 doesn't actually use 00_planet_modifiers.

This appears to be a load order problem. The patch may need to be loaded LAST, so if that's the case, I've renamed all folders and paths as needed. It SHOULD work now.
Last edited by Jalib AlMarah; 7 Mar, 2018 @ 9:43pm
Jalib AlMarah  [developer] 7 Mar, 2018 @ 9:56pm 
SUCCESS, they now load properly. Asteroids will generate as small Mining Station ones, and Large colonizable ones. HOWEVER, the frequency of the appearance of the larger ones might have been toned down, I'm not sure how the math works, BUT THAT IS OKAY.

THEY BOTH WORK. :D
Cipher Tamer 9 Mar, 2018 @ 3:22am 
I just downloaded this mod yesterday, and it sounds great. But ever since I turned it on, my game keeps crashing within a few real life minutes. I also use Planetary Diversity, maybe it has something to do with that? If that is the problem, could a patch be made for the two mods?
Jalib AlMarah  [developer] 9 Mar, 2018 @ 7:25am 
Originally posted by Cipher Tamer:
I just downloaded this mod yesterday, and it sounds great. But ever since I turned it on, my game keeps crashing within a few real life minutes. I also use Planetary Diversity, maybe it has something to do with that? If that is the problem, could a patch be made for the two mods?
Might have something to do with that. Patch is feasible, but oh my god the work it'll take to get it going.
Inawordyes 9 Mar, 2018 @ 4:54pm 
Originally posted by Hit-Monkey:
Originally posted by Cipher Tamer:
I just downloaded this mod yesterday, and it sounds great. But ever since I turned it on, my game keeps crashing within a few real life minutes. I also use Planetary Diversity, maybe it has something to do with that? If that is the problem, could a patch be made for the two mods?
Might have something to do with that. Patch is feasible, but oh my god the work it'll take to get it going.
Actually, there's only four files that actually intersect between PD and TB - 00_planet_classes, 00_planet_modifiers, 00_tile_blockers, and 01_species_traits_habitability. 00_Planet_Class is used by both, but like I mentioned above, the 00_Planet_Class in TB doesn't actually change anything from vanilla, so it being in the files is just creating unecessary compatibility issues.

In most cases it's just adding the PD planets to the lists to make them compatible.
Jalib AlMarah  [developer] 9 Mar, 2018 @ 11:21pm 
Actually, there's only four files that actually intersect between PD and TB - 00_planet_classes, 00_planet_modifiers, 00_tile_blockers, and 01_species_traits_habitability. 00_Planet_Class is used by both, but like I mentioned above, the 00_Planet_Class in TB doesn't actually change anything from vanilla, so it being in the files is just creating unecessary compatibility issues.

In most cases it's just adding the PD planets to the lists to make them compatible.

The only major change in TB to 00_planet_classes is Commenting out the Vanilla Asteroid stuff.

That having been said, I appreciatee that you pinpointed the files that conflict, that'll make writing a patch easier.
Arexack 18 Mar, 2018 @ 5:10pm 
I just found out that asteroid invasion is partially bugged.
Mutant hordes from the partial teraforming event attacked the habitat.
Troops cannot land on the overrun asteroid colony, because it 'has not yet been colonized', landing on other asteroids works fine.

Sorry if this is a known bug, it is late, I am tired, only took a cursory glance at the reports. :O
wicked9090 20 Mar, 2018 @ 1:01am 
I have all 3 above mods installed and their respective patches for each other (PD, Belt and Real Space)
I am only getting the tiny size-5 asteroids and no habitability bonus on them. this is after 3000 Stars generated, 1000 on 3 saves, wondering if the patch could adjust and turn up big asteroid generation rate, or are they just removed by compat with one of the other two?
Ordo Hereticus 8 Apr, 2018 @ 7:10pm 
I've found one bug and one potential bug while playing with this mod.

First: If you complete the last stage of a Dyson Sphere around a star with colonizable asteroids, those asteroids turn into Frozen Worlds, destroying any colonies that were present.

Second: Colonized asteroids can get the 'Abandoned Terraforming Project' event, turning them into another planet class.
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