Stellaris

Stellaris

The Belt (v2.1 Niven) - NEW AUTHOR LINK
Jalib AlMarah  [开发者] 2018 年 3 月 5 日 上午 11:36
SUGGESTIONS
Do you have an interesting idea for balancing or adding a new feature? While I'd love to hear them, I make no promises about implementing, because I'm not a proper Code-Wizard.

If you're a master Code Wizard, throw your input at me, and be kind to me because I have no idea what I'm doing.I'm trying to GET GUD.
最后由 Jalib AlMarah 编辑于; 2018 年 3 月 5 日 上午 11:37
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falhxer 2018 年 3 月 8 日 下午 1:03 
I would be probably already said my ideas, too bad/good ? planets will be reworked as dev diary 107 says, so i will say it in 2 words, the asteroids already doesnt impact on core planets how i might see, and second would be actually better create a new tab, im curently working on creating something similar u created. But are planets, i want to create a new type of planet, called moon, those with like 10-12 tiles, colonizing would have no impact also, im writting here wondering to gain some experience/knowledge, maybe i just waste time of others, but can you create the a new tab or know where is corelation between the planet and the core system, as i couldnt see in my searches, sorry for long maybe pointeless suggestion :)
Jalib AlMarah  [开发者] 2018 年 3 月 8 日 下午 9:57 
It's not pointless, just that I'm still learning myself. It MIGHT be possible, but not with my skillset, which is a thing I've emphasised as not being experieced yet.
falhxer 2018 年 3 月 9 日 上午 4:39 
引用自 Hit-Monkey
It's not pointless, just that I'm still learning myself. It MIGHT be possible, but not with my skillset, which is a thing I've emphasised as not being experieced yet.
yet you was able to update a mod that was very outdated :)
Militus Immortalis 2018 年 4 月 15 日 下午 2:43 
I figured I'd plop it in here, although you already replied on the actual page so it's just a place to keep it, so no need to reply here. ^~ ^

- Making Luna, Venus & Titan colonisable (or rather, terraforming candidate marked).
- Somehow causing Alpha Centauri & Tau Ceti etc to spawn like in vanilla.

Edit: Thank you so much for fulfilling my request of the terraforming candidates!
最后由 Militus Immortalis 编辑于; 2018 年 4 月 18 日 上午 10:11
Zergash (Jan) 2018 年 4 月 24 日 上午 4:15 
Would a special edict/tech be possible to add more mass to an asteroid? ergo adding more asteroid to an asteroid? ;-)
Jordzargo 2018 年 4 月 24 日 下午 4:49 
any way to make them destroyable with world crackers? (i havent tryed shield or neutron sweep)
Jalib AlMarah  [开发者] 2018 年 4 月 25 日 下午 8:25 
In theory, yes, in practice I'd need to find the bits of code that make that happen. I'll look into it.
Captain Salt 2018 年 6 月 2 日 下午 12:28 
Put more tile blockers on them. Its too easy to have machines colonise them and just spam buildings. The lack of tile blockers and abundance of 10-15 size asteroids in one system makes it more efficient to colonize multiple asteroids than one 20+ size planet with tons of tile blockers.

edit: or make a research project to ready an asteroid for colonizeation each time you find one, so that way you have to go through some sort of project before you can just start spitting out colony ships onto each rock you find. kind of like a habitat has to be constructed before it can be colonised. These are basically just free habitats at the moment.
最后由 Captain Salt 编辑于; 2018 年 6 月 2 日 下午 12:31
Jalib AlMarah  [开发者] 2018 年 6 月 2 日 下午 1:43 
I can definitely throw more blockers on them, but you're asking for a bit much from a non-code guy to write up new events just for asteroids.
Gobri Escarlate 2018 年 6 月 16 日 下午 3:12 
Deformation of the belt, consists of the population being deformed by low gravity and unable to inhabit the original planet.
SteelCrow 2018 年 6 月 28 日 上午 11:52 
Hey, this mod has been making too many asteroids colonizable, >95% of which have mineral deposits mine-able from space. This sharply tips off the balance between space energy and space minerals. You should go see how !CGM: Planets Enhanced handles their colonizable asteroids.
Zergash (Jan) 2018 年 7 月 11 日 上午 5:18 
Hi there, would be be bossible to create a compatibility patch with !CGM Planets / !CGM Buildings? I love "your" Mod and theirs, so maybe work together? At the moment they have different complex asteroid types and yours spawn together but, asteroid miners, for example does not work on their asteroids and dwarf planetoids, which sucks! :-) Could you please have a look at that? Kind Regards, Zergash.
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