Warframe

Warframe

Zephyr Blade of the Lotus Skin & Alt Helm
k 6 Mar, 2018 @ 3:55am
Loving the Helmet, but the body?
I really enjoy the theme you went with here and as a fellow Zephyr player I would love for this to get accepted, but I do feel like the body could use a lot more work, perhaps reshaping on certain parts to not look too basic as every other Zephyr skin kind of does (be aware I have no idea how much you even can change Zephyr's model. I know it's very limited).
But I'm loving it otherwise so far, big fan
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Showing 1-15 of 15 comments
Modil 6 Mar, 2018 @ 3:58am 
You can't change the base model at all, you can only change the texture.
k 6 Mar, 2018 @ 4:03am 
Originally posted by HattyBankington:
You can't change the base model at all, you can only change the texture.
That's a bummer, DE should give more freedom to creators, especially with Zephyr
Umbranos 6 Mar, 2018 @ 11:02am 
yea zephyrs body is just garabage in general
Winged Crusade 6 Mar, 2018 @ 12:05pm 
I think the issue is that they don't want players essentially ruining the unique feel of Deluxe skins.
Knot Quay 7 Mar, 2018 @ 11:35am 
I think that for not being able to change the body at all, the author's done a remarkably good job of making Zephyr look good
It's pretty tiresome seeing all the people that haven't read the tennogen rules thinking that the body model can be changed.
Szaffi 8 Mar, 2018 @ 3:24am 
Originally posted by Kit-Kat the Nimbat:
I think the issue is that they don't want players essentially ruining the unique feel of Deluxe skins.
Touching the mesh could cause really messed up clipping/animation problems. Like with the universal skins for weapons. Mesa's deluxe pistol skin bugs out like hell, when it's used with certain pistols.
BeastBuster  [developer] 8 Mar, 2018 @ 11:17am 
Yeah sometimes it's kind of a bummer we can't edit the body mesh, but I do also enjoy the challenge of it as well. Mostly though, I'm just happy I was able to put a bird on her chest. That's all I wanted from this skin haha
Orion 9 Mar, 2018 @ 3:29am 
Probably old but, who cares about the rest of her body? the helmet is awesome. too bad i can't get her using my foundry.
Hot Chips 10 Mar, 2018 @ 9:57pm 
Originally posted by TheKnightOfReach:
Probably old but, who cares about the rest of her body? the helmet is awesome. too bad i can't get her using my foundry.

I'd care if I were paying like 8 dollars for a skin whose body barely changes. And the alternative, 6 dollars for a helmet.
Vokun Vulon 11 Mar, 2018 @ 10:52am 
I think this looks amazing in my personal opinion, I don't get the whole thing about people wanting a new body mesh for frames, especially like her who is identifiable a mile away by her model, unlike some of the other frames that look like the same body just retextured for a whole new frame.

Between this (that I really do hope gets put thru) and the fact they reworked her abilities recently and are apparently bringing a prime version of her along next, it's been long over due she gets some attention and it's nice to see it finally come about
Daltus 18 Mar, 2018 @ 9:11pm 
I really like the 'bladed' look you've gone for with her arm and leg attachments/extensions. Personally, I wish the color scheme/layout made her arm look like her arm and the extension is separate. I feel like I'm explaining this poorly. For example, her forearm is yellow, and part of the extension is also yellow before you get the shiny blade part. I would prefer if the extension part between the shiny blade part and her actual arm was a different color from her arm so it looked more separate. Maybe just make the shiny section bigger so it comes up to the arm? Or maybe making the shiny section bigger is a classic case of the customer suggesting a crappy fix/idea to the designer lol.

Also, it would be nice to see some more ornamentation to the arm blade-extensions, but maybe that's just the light position and glare? I still feel like some bolder shading/shadowing/linework and more of it would be nicer on the arm blades. Keeping with the suit of armor theme, maybe some angle-y ornamentation like the wrist part of the gauntlet on this historical armor[www.medievaltymes.com] would look cool? Or more wing-evocative ornamentation like you did on the hip and chest shiny parts? I really like the ornamentation on the hip/thigh and chest shiny sections that are evocative of feathers. Oh, it could also be cool if you have the energy color bleed down into the linework/ornamentation along the lines if you go with the angle-y/feather-evoking style of ornamentation.

Just googled 'ancient nordic art' and read a little of the wikipedia article on the 'valkyrie' in norse mythology. It could be cool to hint at how the valkyrie had a sinister and darker side in the skin somehow. Also I get now how you're trying to evoke the ancient nordic art in some of the ornamentation on the shiny parts. I really like that. I would like it even more if there was more of a pattern to the ornamentation rather than random-ish looking weave. From the wikipedia page on viking art, I see where the random-ish weave inspiration is coming from, and I love that you seem to be taking inspiration from ancient nordic art. My personal opinion is that the random-ish weave stuff looks better when there is more space, or the randomish weave is part of a larger picture. I feel like patterns look better for ornamentation in smaller areas.

From the front 45 degree angle, it looks like the shoulder shiny part evokes a bird of prey with the green glowing eye with ornamentation work around the edge. From the back 45 degree angle, the corresponding eye/glowey-bit for the bird of prey look isn't there. I feel like that could be a cool thing to go for on the shoulder.

Are custom animations in helmets a thing? Because it would be SICK, just DISGUSTING, if you could make the helmet wings kind of flare and glow during aim glide and/or sprinting. But I'm guessing custom animations aren't a thing for Tennogen T^T

Oh, this is kind of more Gundam/mecha theme than suit of armor theme, but the energy color sections on the arm and leg extension bits make me think that a 'thruster' look to those areas would be really cool. Then it would look pretty awesome to try to give her upper back a jet-pack thruster look too.

I feel like I personal-taste-dumped way too much here. Maybe I should have made a new post. Maybe I shouldn't have given so much feedback. Your skin inspired me. One of my pet fantasies in Warframe is to pretend I'm an AC-130, like in CoD4, with the Staticor as my 40mm cannon, and the Zarr as my 105mm, or the Soma Prime as the 25mm and then the Staticor charge shot is the 105mm. The Staticor was actually the first weapon I ever forma'd because of this, and Zephyr really made the whole loitering-gunship fantasy come true for me with her extended aim-glide and slow-fall. What I'm saying is, I feel a strong emotional connection to Zephyr, and your amazing work with this skin and helmet and syandana inspired me, and I hope my feelings came through here, and I hope that those feelings inspire you in your work, on any skin. Thanks again for this and all your work.

tl;dr - I really like this. I would like it even more if the arms were arms and the extension bits looked separate, and if the ornamentation was easier to see, and if the ornamentation had a more distinct pattern in certain areas, and if the shoulders had a bird-of-prey-with-glowey-eyes thing going on. Even my tl;dr was long; sorry "<_<

edits: fixing the link and its formatting.
Last edited by Daltus; 18 Mar, 2018 @ 9:14pm
Orion 19 Mar, 2018 @ 9:56am 
Problem is Greynt i'm broke ;-;
This particlular artist deserves to make 'delux' Blade of the Lotus bodies... I cant get enough of what BeastBuster is doing..
Mariah Carry 27 Nov, 2018 @ 11:45pm 
Actually you can see that she has 3 front talons on each of the feet now.
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