Europa Universalis IV

Europa Universalis IV

Albert (AIM)
 This topic has been pinned, so it's probably important
Taui  [developer] 3 Aug, 2018 @ 3:24am
Bug Reports
Anything strange happened in your game regarding this mod?
Please describe the problem as accurate as possible, thank you.
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Showing 1-15 of 31 comments
Kulan 21 Sep, 2018 @ 7:51pm 
Game crashes always on 31 Dec 1929.
Kol 14 Oct, 2018 @ 2:43am 
Mod refuses to download.
FUN 14 Oct, 2018 @ 10:50pm 
Hi, I'm a Japanese translator of AIM. Do you remember me?
I got a bug report about Japanese daimyos from my user.
I found the cause is in a file events/flavorJAP.txt
This file is obsolete, so you need to update it.
The Law 17 Oct, 2018 @ 1:11am 
Playing as Japan founded Australian Colony.
My colony did not colonized a single province over maybe 100 years.
So I wonder if it is just for Japan's colonial nations or all colonial nations behavior.

Also at max technology when you press upgrade fort it upgrades your fort something called "Modern Howitzer" Fort level 18 or 16 dont remember now. In map provinces with that fort has a capital fort icon instead of normal one. You can not see a fort icon in province screen just a blank square and a little red icon for destroy it. Also I did not find that building in build screen.
Taui  [developer] 17 Oct, 2018 @ 3:33am 
@FUN
I just updated the flavorJAP.txt-file. Thanks for letting me know!

@The Law
The colonial behavior is not changed by the mod. So I don't know what causes this.
Regarding the Forts, it seems you found a loophole ;) The "Siege Weaponry" buildings are not ment to be build. They are justed used to give the sieging army a bonus by attacking obsolete forts in the late game. That's why I didn't add an icon where you could actually build them ... guess I forgot about the option of upgrading to the latest fort :D
I just updated the trigger conditions for these buildings, so the game actually forbids you from building them. So if you press the update button now and you have a "Siege Weaponry" technology, nothing happens.
PS: You might want to delete that fort in your current game ;) It's probalby quite overpowered as an actual fort :D
And thank you for the report!
I'm getting social reform desire events but I have no way to work with them/ make social reforms.
Vornado 28 Nov, 2018 @ 9:38am 
Originally posted by Sharkbait:
@The Law
The colonial behavior is not changed by the mod. So I don't know what causes this.

I'm pretty sure something has changed colonial behavior. Perhaps it is in the base game. I've been playing as great Britain and my Eastern North Amercia colonial nation has only been developing its capital going on 50 years. It has around 20 provinces and I am subsidizing them so that they are up to a reserve of 400 ducats. Something is wrong but I have no idea what that is.
Last edited by Vornado; 28 Nov, 2018 @ 9:38am
The Law 28 Nov, 2018 @ 11:12am 
Originally posted by Vornado:
Originally posted by Sharkbait:
@The Law
The colonial behavior is not changed by the mod. So I don't know what causes this.

I'm pretty sure something has changed colonial behavior. Perhaps it is in the base game. I've been playing as great Britain and my Eastern North Amercia colonial nation has only been developing its capital going on 50 years. It has around 20 provinces and I am subsidizing them so that they are up to a reserve of 400 ducats. Something is wrong but I have no idea what that is.

It is a base game problem. Lot of people complaint about that in official paradox forums. Sometimes this bug occurs and sometimes not. Pray RNGesus for your next game :D
Vornado 28 Nov, 2018 @ 11:39am 
Originally posted by The Law:
Originally posted by Vornado:

I'm pretty sure something has changed colonial behavior. Perhaps it is in the base game. I've been playing as great Britain and my Eastern North Amercia colonial nation has only been developing its capital going on 50 years. It has around 20 provinces and I am subsidizing them so that they are up to a reserve of 400 ducats. Something is wrong but I have no idea what that is.

It is a base game problem. Lot of people complaint about that in official paradox forums. Sometimes this bug occurs and sometimes not. Pray RNGesus for your next game :D

Damn. Thanks for the response. Hopefully Paradox fixes it soon.
[Reyne] Rabbit 19 Jan, 2019 @ 9:31am 
Since the update to 1.28, the ships in the fleet and building screens are off. Seems like the images have been moved to the left a bit.
Seems to be a visual glitch only.
Lewis257 17 Mar, 2019 @ 6:11am 
Cannot load saves of campaigns started with the mod enabled. All major dlc and immersion packs enabled, no other mods. Tried as Venice in 1450 and sweden in 1613. Loading is 90% complete and then game closes and returns to desktop without any error message.
⳩ aqui1ifer 3 Jun, 2019 @ 5:41am 
While playing as Byzantium with Renovatio Imperii; after one gets the special Roman government reform, the social welfare events can proc, even though Industrialization hasn't spawned (The events were happening in the 1450s). The game crashes every time this happens.
remn16 5 Jul, 2019 @ 6:20pm 
only issue is that uh i enable the ♥♥♥♥♥♥♥♥ mod with nothing else not a single other thing enabled besides this mod and the it seems like its just base vanilla or im an idiot and the mod dosen't change major things..?
Raven 18 Aug, 2019 @ 1:49pm 
i don't know whether this mod is still supported but in the corn laws decision file is a line "add_country_flag" where it should say "set_country_flag"
there are also several lines in the institution files "is_in_the_capital_area" where it should say "is_in_capital_area"
Last edited by Raven; 18 Aug, 2019 @ 3:31pm
[Reyne] Rabbit 22 Aug, 2019 @ 4:38pm 
Originally posted by superguy891:
only issue is that uh i enable the ♥♥♥♥♥♥♥♥ mod with nothing else not a single other thing enabled besides this mod and the it seems like its just base vanilla or im an idiot and the mod dosen't change major things..?

This mod isn't being worked on for a long time, and it seems to be dead. Someone made a update for a version of EU4 earlier, but you would have to search for that in the comments of this mod.
And then look for which version of eu4 that mod is ok with, because the most up-to-date version of eu4 isn't.
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