Europa Universalis IV

Europa Universalis IV

Albert (AIM)
 This topic has been pinned, so it's probably important
Taui  [developer] 3 Aug, 2018 @ 3:31am
Balancing/Gameplay Suggestions
Feedback is always appreciated, especially for things like balancing the new mod features.
If you have any other ideas for future gameplay mechanics, feel free to make suggestions!
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Showing 1-15 of 55 comments
higbort 4 Aug, 2018 @ 4:34pm 
make it so the french revolution disaster can happen past the age of revolutions. do the same for any other events similar...
Last edited by higbort; 4 Aug, 2018 @ 4:35pm
Taui  [developer] 5 Aug, 2018 @ 1:29am 
Ah! yes, I like that. Will definitely be in the first update/patch ;)
so: French revolution, basic revolutions, aspiration for liberty etc ... and maybe adding another unique revolution ... like for prussia the March/German Revolution of 1848?
higbort 5 Aug, 2018 @ 11:00am 
yes i was stuck with kingdom of france for my entire game once i avoided the french revolution disaster (which can only happen in age of revolutions, not age of industrialisation). also when will new start dates be added?
Shadow Dragon 5 Aug, 2018 @ 11:59am 
Omg, yes an 1848 Revolution would be very cool :D
Dub 5 Aug, 2018 @ 4:14pm 
Hey, I haven't played with the mod just yet, but I read that you are decreasing the combat width as tech goes up. While that certainly makes sense from a historical perspective, have you made sure that picking up said techs that decrease combat width still makes your units way better, despite now having the possibility of getting flanked?
Taui  [developer] 5 Aug, 2018 @ 11:38pm 
@Dub: Yes, units do become more powerful in the late game ... thought the total number of unit pips increases at pretty much the same rate as in vanilla, most added pips were put to offensive shock and fire, so they do a lot more damage on a 1 vs 1 base.
Also if you are fighting an enemy who still has a larger combat width, the combat width for a battle will always be the bigger one, not the one from the most advanced technology.
Dub 6 Aug, 2018 @ 4:27am 
@Sharkbait

Yeah, I know they'd use the inferior tech's combat width, which is why I'm wondering if you've meticulously balanced those techs that decrease combat width in such a way that picking up the tech does not decrease your military might on the field. That is, other bonuses granted by these techs make up for the lowered combat width (Especially the one that lowers it by 10).
2000wires 6 Aug, 2018 @ 11:36am 
There should be one or two new subject types, Dominions and puppets. Dominions I Imagine would be like a cross between Colonial Nation and a Vassal. They would likely be Over seas and hard to annex, but still annexable but annexing them would also create a lot of unrest, if it were someplace like South Africa or india, or liberty desire if it were turned back into a colonial nation, if it were in the Americas or Oceania. They would be like Independent nations in some ways but they would have to join parent Nation's wars and perhaps even pay some sort of tax?

Puppets would probably be around the same except maybe not overseas, and making creating more unrest or something else when you annex them but you have full control over them like a Vassal and you could possibly choose to force them over to your goverment type.
In line with the Dominions suggestion, I once heard a suggestion to make colonies upgrade into "Dominions" late game. A similar process might be good here.
Taui  [developer] 6 Aug, 2018 @ 10:38pm 
@2000wires and Charles Dewitt
I really like these ideas! I'll definitely put them one the list for future updates ... wanted to look into the liberty desire for the late game anyways at some point. Dominions and maybe Puppets are cool suggestions for that matter. Thanks!
1. Currently playing as Great Britain, trying to maintain historical lines. Having almost identical to IRL borders forces me to convert the territories like Kashmir or Byrma to states, which forces me to make parliament larger and larger.

2. It would be nice to have trade companies in regions like Kashmir, Yumen, Mongolia and etc.

3. And as we have 'social reform desire' mechanics to make the game more realistic, i think it would be awesome to reduce liberty desire in colonies from development. Let me explain why. In late game colonies can have over 1000 development. It means having more than +100% liberty desire in, for example, Newfoundland. Could AI Britain handle it? I think no. But as we know from history, only one british colony (the Thirteen Colonies) from more than 60 dominions and colonies was ready to fight for their independence.

4. What about making Colonial India (as well as colonial China, Indonesia, South Africa, East Africa etc.)? I think it will be more historical accurate than current EU4 system.

5. Will you add new provinces in atleast Kongo or the whole Africa to reflect the Scramble for Africa?
2000wires 7 Aug, 2018 @ 8:34pm 
@Mamma We could also expand 4 by making it where Colonial Nations can only form if they also count as Overseas, in case if anyone wants to conquer the world without having their lands converted to colonial Nations, one reason they were removed from ET
2000wires 7 Aug, 2018 @ 8:35pm 
@Sharkbait Glad to help
Taui  [developer] 8 Aug, 2018 @ 1:35am 
@mamma and 2000wires
so point 2 and 3, I will be having a look at in a future patch, as there are definitely things to be done for a 19th century EU4 gameplay.
Though point 4 I'll probably won't include in the mod, as that would force everyone else to play with change that also effects the base gameplay ... but there are already mods out there that do that, which also should be compatible with this mod like the 'Basic Mods: Colonial Regions and Nations'.
Point 5 is an interesting one, since I'm probably going to make a version of this mod as an addon for the BT mod, which has the additional provinces. Maybe at that point I could include the african provinces to this mod as well.
proferty 8 Aug, 2018 @ 8:42am 
i wholly disagree to having the later techs reduce combat width, due to the way combat functions in eu4 you cannot just pretend that the reduced prevalence of decisive battle as a means of concluding war is replicable in as simple a manner as reducing the number of men fighting at once.

all this does in practice is heavily reduce combat losses on the whole and turn the clock back to the earlygame where morale is now the be all and end all of winning a battle. especially with the fact that in the lategame, army sizes are massive in comparison to the early game.
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