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Traditions:
-15% Stability Cost Modifier
+1% Attrition for Enemies
Ideas:
(1.) Worker's Party: +0.33 Yearly Republican Tradition
(2.) Jobs for Everyone: +20% Production Efficiency
(3.) The Red Army: +30% Manpower Recovery Speed
(4.) Cult of Progress: -5% Technology Cost
(5.) Army Rations: -5% Regiment Costs
(6.) Socialist Economy: +15% Tax Modifier
(Bonus) +10% Morale of Armies
Formation: I have a bit of a strange idea for the formation of the Soviet Union. Since the state was historically formed through a communist insurgency, I believe that in game it should be formed not by decision, but through a disaster.
Disaster: "The Feburary Revolution"
Starts When:
- Does NOT have the government type "Proletarian Dictatorship"
- Is a Republic
- Stability is less than 1
Progresses When:
- Stability is less than 0 (+1 monthly progress for every point below 0)
- Corruption is higher than 1 (+1 monthly progress for every level of corruption)
- War Exhaustion is higher than 1 (+1 monthly progress for every level of War Exhaustion)
Will End When:
- Stability is at least 3
Effect of Disaster
An event will pop up, stating that a communist coup has overthrown the current government and installed a proletarian dictatorship in its place.
- Country changes to "Soviet Union"
- Government changes to "Proletarian Dictatorship" (Republic with no elections and powerful government bonuses)
- Country gains +3 Stability
+ Republic with No Elections (except upon ruler death)
+10% Morale of Armies
-0.075 Monthly Autonomy Changes
-50% Harsh Treatment Cost
-2 National Unrest
-10% Power Costs (which I know sounds overpowered, but given that your ruler is going to have 1/1/4 stats every time I think it's justifiable)
This doesn't have to be the way it works I just thought of the concept. Basically, it's a really overpowered monarchy/republic, exclusive to the Soviet Union.
But I'll probably change a few of your stats ... but thank you very much for your ideas and input! Such a detailed suggestion really helps me out a lot!
For further ideas and suggestions prior to the release of version 1.1, I've opened up a new discussion folder ... so feel free to comment on my suggested changes.
I`m living in the former USSR republic and I know that USSR was born only in 1922, after five years of civil war between "white" republican-monarchists and "red" communists. After February Revolution there was only republican dictatorship of Kerensky.
- - - - - - - - - - - - - - - - -
What about Austro-Hungarian Empire?
Traditions:
1. Blue Danube: +10% to trade steering
2. Soldiers of Kaiser: +5% to discipline
Ambitions:
1. European Federation: -1 or -2 National Unrest
Ideas:
1. Habsburgian Legacy: +2 to legitimacy
2. Ausgleich: +1 or +2 accepted cultures
3. Bohemian Industry: +0.1 production_efficiency
4. Royal Diplomacy: +1 diplomats
5. Dalmatic Ambition: +0.2 naval morale
6. The Grunderzeit: -10% development cost
7. Galician Oil: +5% or +10% global_trade_goods_size_modifier
Formation by decision:
1. Have to own and core Wien, Budapest, Prague, Lwow, Zagreb (A lot of ideas are based on owning those provinces and it would be kinda stupid to have an for example "galician oil" without having Lwow as part of your empire")
2. Stability less than 1 (IRL A-H Empire was founded only after hungarian revolt and decades of discussions between deutsch and hungarian aristocracy)
3. Austrian culture has less than 30% of country`s development. (To represent the multiculturalism in A-H Empire)
Traditions:
-15% Stability Cost Modifier
+5% Discipline
Ideas:
1) Guerilla warfare: Land leader shock +1
2) De la Rey: +10% Army morale
3) Wine industry: +10% production effeciency
4) Die groot trek: +1 colonist
5) Huguenots: +2 tolerance of True faith
6) South-African Slave Trade: +10% Trade efficiency
7) Anglo Boer wars:−10% Shock damage received
Ambition: -10% Development cost
Nation: Yugoslavia, Primary culture: Serbian
Traditions:
+1 accepted cultures (west slav union)
+10 infantry CA (slavic military history)
Ideas:
1. Kingdom of Serbs, Croats, and Slovenes: Monthly autonomy -0.05 & -10% state maintenance cost
2. Balkan Resistance: +1 attrition for enemies
3. Rich Balkan mines: +10% Production efficiency (or goods produced)
4. Bid for international recognition: +1 diplomatic relations
5. Serbian lead monarchy: +1 yearly absolutism
6. Cultural Repression: -15% harsh treatment cost
7. Industrial ambition: -10% development cost
Ambition: -1 national unrest
These ideas I believe reflect some of the advantages/ambitions of Yugoslavia pre-communism. Any Yugoslav government would be forced to contend with internal struggles and unrest (especial after forming through conquest in-game), to which harsh treatment & absolutism could model. As centralized as power was, local government still yielded influence/importance, represented by the first national idea.
Feed back is always welcome for any of these ideas:)
If the DNT wins, there should be an event to play as the Ezo Republic (EZO) and take back the home islands in the name of the (Insert clan name) Shogunate and "save the Emperor from his evil advisors" (Remind him of his place). If EZO wins they form a new Shogunate Japan (BKF for Bakufu) with a white color and the black and white Tokugawa banner.
If you want help, add me as a friend and message me about it. I'd love to write events and such but I am a garbo coder.
I saw liberty desire reworks was 'to do list' so south american events ?
Spanish events with Bolivar and grande columbia ,the mexican empires / republics etc
+ mexican american wars
portugese events forming the empire of brazil (same dynasty)
PS i moved the rest of my post to the decisions dessciussion sorry for mis posting
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If POR's capital gets occupied - in the age of revolutions - and they have Brazil as a colony, there should be an event of the monarchy moving to Brazil, which starts an event chain of handling the suddenly uplifted Brazil from colony to fellow kingdom.
Moving the Portuguese capital to the Americas following an inheritance of the colony in the same event should be able to out-maneuver the immediate reinstating of the colonial nation.