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2. My reasoning for this is is that a negative trait that has an equal value to a positive trait has more of an impact, even though it's the same amount. You're going to feel that -10% mineral penalty more than a +10% mineral bonus, in my opinion. It makes it easier to justify making the decision to pick a negative trait.
3. Balancing the tradition modifiers and costs is on my to-do list. Most of the traits are going to be tweaked in some way, and those are definitely ones that are going to get tweaked.
4. I'll have to check that one out. I wasn't happy with that one, but it was the only similar modifier I could find since they changed the way planetary fortification worked in 2.0.
5. I wasn't aware it made that large of a difference. Will do some testing on that.
6. See: #3. Most of those are going to get nerfed hard.
7. Will look into that.
8. Numero tres. Those bonuses are too high and are going to get nerfed.
--- As a side note, I'm probably going to be adding slight negative modifiers to some of the Empire Focus Traits. I think only one of them has any negative values right now. For example, Food will be nerfed to maybe have something like +15% Food, +5% growth speed, and +5% consumer goods cost (more food abundance meaning more food waste, or something like that...). I was also trying to keep Empire Focus traits at exactly 4 per category, but I'm probably going to throw out that idea so I can prune / merge some of the traits, and possible add a few more to some categories.
9. True! I'll be nerfing that one.
10. Good suggestions. I also noticed that change to rivalry the other day when I was playing. Worth mentioning that I've been working on this mod off and on for about a year now, and some of these values haven't been adjusted to take into account the changes made in 2.0.
11. Yep, I was glad to see there was a modifier for that. Though I also wish they had a modifier to adjust the tradition cost per tradition selected.
12. Looks like that was just a type I made in the localization file. I meant for it to say "Starbase Influence Cost"
13. I changed that trait a few times because I couldn't decide what I wanted to do with it so it isn't really where I want it at the moment. I'll be making a change so that it affects all of the spaceborn creatures and Leviathans, not just organic ones. I may also have it work against the Prethoryn and Unbidden.
14. I'll have to check that out. The intention was to make them level more slowly. I was probably thinking that the modifier worked additively rather than multiplicatively for some reason. I might just get rid of the penalty. I'm not sure yet.