Stellaris

Stellaris

Xenology (Obsolete, see description for new link)
 This topic has been pinned, so it's probably important
Devious  [developer] 7 Mar, 2018 @ 6:59pm
Current Traits - Machines & Robots [1.0]
Positive Traits (Type) (Cost)

• Modifiers, Affects Species

Unlocked Leader (Type)

• Modifiers, Affects Leader and/or Empire

Shifters (Machines & Robots) (4)

• Pop Resource Output : +10%
• Robot Build Speed : -33%

Power Protocols (Governor)

• Energy : +30%
• Minerals : -20%

Industry Protocols (Governor)

• Minerals : +30%
• Energy : -20%

Mechas (Machines & Robots) (4)

• Army Damage : +60%
• Army Morale Damage : +25%

Ace Unit (General)

• Army Damage : +20%
• Army Morale Damage : +5%

Deep Learning (Machines) (3)

• Leader Skill Cap : +4
• Leader Exp. Gain : -50%

Optical Circuits (Any)

• Leader Exp. Gain : +50%
• Leader Cost : +50%

Empaths (Machines & Robots) (3)

• Other Species Happiness : +10%

Protective (General)

• Army Disengage Chance : +40%
• Army Morale : +15%

Prudent (Admiral)

• Ship Disengage Chance : +40%
• Home Territory Fire Rate : +15%
• Fire Rate : -10%

Modular Neural Network (Machines & Robots) (2)

• Physics Research : +25%

Negawatt Revolution (Governor)

• Robot Upkeep : -10%
• Building Upkeep : -10%
• Happiness : +3%

Dynamic Neural Network (Machines & Robots) (2)

• Society Research : +25%

Logistic Growth (Governor)

• Robot Build Speed : 10%
• Pop Growth : 10%
• Migration Attraction : +10%
• Happiness : +3%

Recurrent Neural Network (Machines & Robots) (2)

• Engineering Research : +25%

Strategic Allocation (Governor)

• Pop Resource Output : +2%
• Consumer Goods Cost : -10%
• Happiness : +3%

Negative Traits (Type) (Cost)

• Modifiers, Affects Species

Fragile (Machines & Robots) (-2)

• Army Damage : -50%
• Consumer Goods Cost : +33%

Massive (Machines & Robots) (-2)

• Resettlement Cost : +500%

Specialists (Robots) (-3)

• Energy : -20%
• Minerals : -20%
• Food : -20%

Factotums (Machines) (-3)

• Physics Research: -25%
• Society Research: -25%
• Engineering Research: -25%

Neural Lock (Machines) (-4)

• Unity : -50%

Unstable Core (Robots) (-4)

• Other Species Happiness : -10%
• Robot Upkeep : +50%
• Consumer Goods Cost : +100%

Unique (Machines & Robots) (-4)

• Robot Build Cost: +10 000%
Last edited by Devious; 7 Mar, 2018 @ 7:01pm