Stellaris

Stellaris

Xenology (Obsolete, see description for new link)
 This topic has been pinned, so it's probably important
Devious  [developer] 7 Mar, 2018 @ 7:03pm
Current Traits - New Biological Traits [1.0]
Positive Traits (Cost)

• Modifiers, Affects Species

Unlocked Leader (Type)

• Modifiers, Affects Leader and/or Empire

Eusocial (6)

• Government Ethics Attraction: +50%

Stigmergy (Ruler)

• Edict Length : +50%
• Edict Cost : -25%
• Army Upkeep : -25%
• Ship Upkeep : -25%

For the Horde (Governor)

• Army Cost : -50%
• Army Build Speed : +100%

Inspired (5)

• Unity : +25%

Exalted (Ruler)

• Unity : +25%
• Influence : +1
• Happiness : +10%

Intrepid (5)

• Army Morale : +250%

Furious Defense (Ruler)

• Army Defense Damage : +66%
• Starbase Damage : +33%
• Defense Station : +33%
• Defensive War Influence : +1

Hold the Line (Admiral)

• Home Territory Fire Rate : +33%

Apex Predator (5)

• Army Damage : +50%
• Migration Speed : +100%
• Food Requirement : +25%

Act on Instinct (Admiral)

• Weapon Damage : +10%
• Endgame Crises Damage: +25%

Clash of Titans (Admiral)

• Evasion : +15%
• Fallen/Awakened Empire Damage : +25%

The WIld Hunt (Admiral)

• Weapon Range : +20%
• Leviathan Damage: +25%

Analytical (4)

• Physics Research : +50%
• Society Research : -10%
• Engineering Research : -10%

Cryptologist (Ruler)

• Planet Sensor Range : +3
• Ship Sensor Range : +3

Scholarly (4)

• Physics Research : -10%
• Society Research : +50%
• Engineering Research : -10%

Life Weaver (Ruler)

• Species Trait Points : +2

Practical (4)

• Physics Research : -10%
• Society Research : -10%
• Engineering Research : +50%

Life Crafter (Ruler)

• Robot Trait Points : +2

Bioreactor (3)

• Energy : +25%
• Consumer Goods Cost : +45%

Bringer of Light (Admiral)

• Energy Weapon Damage : +33%
• Shield Hit Points : +33%
• Ship Disengage Chance : -25%
• Emergency FTL Charge Time : +100%

Thermophiles (3)

• Minerals : +25%
• Food Requirement : +30%

Hellfire (Admiral)

• Kinetic Weapon Fire Rate : +25%
• Missile Weapon Fire Rate : +25%
• Hull Hitpoints : -10%

Unbound (3)

• Free Pop Resource Output : +5%
• Pop Happiness Without Slaves : +5%
• Slave Pop Resource Output : -50%

Land of the Free (Ruler)

• Free Pop Resource Output : +5%
• Pop Happiness Without Slaves : +5%
• Slave Pop Resource Output : -25%
• Unrest : +100%

Oligotroph (2)

• Food Requirement : -45%
• Consumer Goods Cost : -45%
• Energy : -10%
• MInerals : -10%

Arcologist (Governor)

• Building Cost : -20%
• Building Upkeep : -20%
• Happiness : +5%

Strategic (2)

• Admiral Skill Level : +2
• General Skill Level : +2

Spymaster (Ruler)

• Influence : +2

Inquisitive (2)

• Scientist Leader Cost : -25%
• Physics Research : +5%
• Society Research : +5%
• Engineering Research : +5%

Pathfinder (Ruler)

• Survey Speed : +25%
• Anomaly Discovery Chance : +25%
• Ship Sensor Range : +1

Sanguine (2)

• Happiness : +10%
• Other Species Happiness : +10%
• Lifespan : -20

Symbol of Friendship (Ruler)

• Trust Growth : +50%
• Migration Attractoin : +25%

Grand Carnival (Governor)

• Growth Speed : +75%
• Happiness : +25%
• Pop Resource Ouput : -50%

Symbiotic (1)

• Happiness : +2%
• Pop Resource Ouput : 3%
• Food Requirement : -10%

Redundant Organs (1)

• Lifespan : +30
• Army Health : +20%
• Food Requirement : +30%

Baleful (1)

• Army Morale Damage : 30%
• Other Species Happiness : -5%

Ambitious (1)

• Leader Cost : -50%

Negative Traits (Cost)

• Modifiers, Affects Species

Reluctant (-1)

• Leader Cost : +100%

Cowardly (-1)

• Army Morale : -40%

Altruistic(-1)

• Energy : -10%

Lethargic (-1)

• Minerals : -10%

Toxic (-1)

• Food : -10%
• Other Species Happiness : -3%

Allergies (-1)

• Pop Resource Output : -3%

Simple (-2)

• Scientist Leader Cost : +200%
• Physics Research : -10%
• Society Research : -10%
• Engineering Research : -10%

Gigantic (-2)

• Food Requirement : +50%
• Growth Speed : -20%

Minuscule (-2)

• Lifespan : -30

Submissive (-2)

• Free Pop Resource Output : -10%

Undisciplined (-2)

• Admiral Leader Cost : +250%
• General Leader Cosr : +250%
• Army Health : -25%

Iconoclasts (-3)

• Government Ethics Attraction : -50%
• Unity : -20%

Sadistic (-3)

• Other Species Happiness : -25%
• Pop Happiness Without Slaves : -25%
• Collateral Damage : +50%

Inert (-4)

• Energy : -20%
• MInerals : -20%
• Food : -20%

Moronic (-4)

• Scientist Leader Cost : +400%
• Physics Research : -25%
• Society Research : -25%
• Engineering Research : -25%

Endemic (-5)

• Habitability : -50%
• Migration Speed : -75%
• Resettlement Cost : +250%

Hedonists (-5)

• Food Requirement : +75%
• Consumer Goods Cost : +125%

Polyploid (-6)

• Growth Speed : -75%
Last edited by Devious; 27 May, 2018 @ 4:37pm