Sid Meier's Civilization VI

Sid Meier's Civilization VI

Policy Rework: Version 2
pauloel7 4 May, 2019 @ 12:19am
New Deal
Faulty code? Also, upscaling ND for tall empires.
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pauloel7 4 May, 2019 @ 12:20am 
<Replace Tag="LOC_POLICY_NEW_DEAL_DESCRIPTION_XP2">
<Text>All cities gain +2 [ICON_Amenities] Amenities and +1 [ICON_Housing] Housing for each specialty districts. In addition, cities with at least 3 specialty districts gain +4 [ICON_Housing] Housing, and +2 [ICON_Amenities] Amenities.</Text>
</Replace>
pauloel7 4 May, 2019 @ 12:20am 
<!-- new deal -->
<PolicyModifiers>
<Row PolicyType="POLICY_NEW_DEAL" ModifierId="DEMOCRACY_HOUSING_FROM_DISTRICTS"/>
<Row PolicyType="POLICY_NEW_DEAL" ModifierId="DEMOCRACY_FREEDOM_AMENITY"/>
</PolicyModifiers>

<Modifiers>
<Row>
<ModifierId>DEMOCRACY_FREEDOM_AMENITY</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_POLICY_AMENITY</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>DEMOCRACY_FREEDOM_AMENITY</ModifierId>
<Name>Amount</Name>
<Value>2</Value>
</Row>
</ModifierArguments>
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