Hearts of Iron IV

Hearts of Iron IV

Decisions & Formables Plus
 This topic has been pinned, so it's probably important
Caon  [developer] 11 Mar, 2018 @ 11:46pm
Generic Decisions
A list of generic decisions any country can freely undertake. Will also be expanded as soon as possible.

    Economy Decisions
  • Embargo Warmonger
    War Measures
  • Employ Secret Police
  • Peasant Draft
  • Seize Civilian Trucks
  • Convert Trainer Aircraft
  • Convert Civilian Airliners
  • Food Rationing
  • Convert Civilian Tractors
  • Seize Civilian Vessels
  • Hold Speech
    Political Actions
  • Hold Anti-war Speech
  • Abandon Neutrality
  • Declare Neutrality
  • Political Campaign
    Foreign Policy
  • Purge External Influences
    Special Projects
  • Summon Intellectuals
    State Religion
  • Christianity
  • Islam
  • Secularism
  • Buddhism
  • Shintoism
  • Hinduism
    Military of Peace
  • Deploy Trainer Aircraft
  • Hold National Parade
  • Commission Military Academy
    Master of Puppets
  • Independence Campaign
  • Stage Military Revolt
  • Host National Visit
    Festivities
  • Easter
  • Christmas
  • Ramadan
    Coalition Government
  • Recruit Fascist Minority
  • Recruit Communist Minority
    Partisans
  • Support Communist Partisans
  • Support Fascist Partisans
  • Recruit Fascist Partisans
  • Recruit Communist Partisans
    Internal Issues and Welfare
  • Housing Program
  • Women in Aviation
  • Employ Civilian Workshops
  • Finance Public News Offices
  • Hire Railway Company
  • Open Borders
  • Close Borders
  • Legalise Public Drug Usage
  • Ban Public Drug Usage
Last edited by Caon; 19 May, 2018 @ 3:34am
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Showing 1-15 of 24 comments
Yoko Taro >= GOD 13 Mar, 2018 @ 3:14am 
It seem you like my idea ( and I like how you implement them), so here's more! (post it here cause it exceed comment length)

[More Suggestion]
There seem to be many decisions (vanilla or else) that reduce your consumer good. But sometime you just use all slot in your contry already and those civil factory aren't doing that much benefit.
So I think there should be decision that 'increase/use' consumer good in exchange for benefit.


-Better MRE quality: Increase consumer good, increase division morale (organization?)

-Free Gas Mask(or something) for everyone: Increase consumer good, increase stablity (people are more 'confident' althought it didn't help that much, but whatever!)

-Double supply line: Increase consumer good, increase supply avaliable (or reduce supply usage if that's easier to code or whatnot). But more logistic = more complexity >> should also use the 'red phone' command point daily. (like attache)

-Self-Defend civilian (arm them): Increase consumer good, increase our partisans effect

-Military grade police force: Increase consumer good, use political point daily, only Fascist and Communist, reduce partisans effect against us
Last edited by Yoko Taro >= GOD; 13 Mar, 2018 @ 3:21am
Biggs 22 Mar, 2018 @ 4:05pm 
Some more ways to get stability and war support would be nice, right now it's an immense slog and if you aren't winning an overwhelming victory in an offensive war your people seem to just love to hate you.


Some suggestions:


Military Parade: Trade guns for weekly War Support - An alternative to promises of peace, could even also give stability too, could require being Fascist, Communist, or maybe Non Aligned/Democratic require but certain amounts of tension to do it (maybe non aligned and Democratic don't get stability from it as they don't also use it to "keep the peace")


Decisions to "work with your enemies" would be a great way to "unify" your country while hurting yourself in the long run, like if you were Fascist and had poor war support and stability you could take Decisions to Work with the Communists, Constututionalists, and Reactionaries (non aligned), if you do so you could get a large boost to stability and war support (both because the country is unified, and to offset the oncoming debuff of a split political party) the downside of this of course is that you would get a large boost to all these political parties, which would also hurt your stability some from party popularity.


Additionally you could have "Conscript the _" Be it Communists, Fascists, or Constutionalists, give war support, some recrutiable population, and popularity of that party, probabally with a maximum limit on how popular that party can be so that it's not meant for fast flipping.


This one is (partially) a personal griavance, but if there is a way to make a decisions to reduce negative events, maybe by tying them to high war support that you have to keep on top of and spend like 25 political power or it goes back to the normal rate akin to mefo bills, I would be okay with that, give it a thought, I am pretty confident I am not the only one who is frustrated by the negative events.


Encourage Resistance - Capitulation over 0%, Pay some guns and gain some % Attack and (or?) Defense on core territory and gain weekly war support.


More propaganda in general - This is another personal griveance thing, ww2 was frought with propaganda, I don't think it's unreasonable for someone with the political power to spend to be allowed to spend it on propaganda, even on the same country, different campaigns existed on the same country.


These are just some of my ideas, I hope some of them are useful, this thread is shockingly bare compared to the country specific one.
Owen 22 Mar, 2018 @ 8:08pm 
what about an option to swich sides or sign a seperate peace in wars?
Caon  [developer] 23 Mar, 2018 @ 2:11am 
Some more ways to get stability and war support would be nice, right now it's an immense slog and if you aren't winning an overwhelming victory in an offensive war your people seem to just love to hate you.


Some suggestions:


Military Parade: Trade guns for weekly War Support - An alternative to promises of peace, could even also give stability too, could require being Fascist, Communist, or maybe Non Aligned/Democratic require but certain amounts of tension to do it (maybe non aligned and Democratic don't get stability from it as they don't also use it to "keep the peace")


Decisions to "work with your enemies" would be a great way to "unify" your country while hurting yourself in the long run, like if you were Fascist and had poor war support and stability you could take Decisions to Work with the Communists, Constututionalists, and Reactionaries (non aligned), if you do so you could get a large boost to stability and war support (both because the country is unified, and to offset the oncoming debuff of a split political party) the downside of this of course is that you would get a large boost to all these political parties, which would also hurt your stability some from party popularity.


Additionally you could have "Conscript the _" Be it Communists, Fascists, or Constutionalists, give war support, some recrutiable population, and popularity of that party, probabally with a maximum limit on how popular that party can be so that it's not meant for fast flipping.


This one is (partially) a personal griavance, but if there is a way to make a decisions to reduce negative events, maybe by tying them to high war support that you have to keep on top of and spend like 25 political power or it goes back to the normal rate akin to mefo bills, I would be okay with that, give it a thought, I am pretty confident I am not the only one who is frustrated by the negative events.


Encourage Resistance - Capitulation over 0%, Pay some guns and gain some % Attack and (or?) Defense on core territory and gain weekly war support.


More propaganda in general - This is another personal griveance thing, ww2 was frought with propaganda, I don't think it's unreasonable for someone with the political power to spend to be allowed to spend it on propaganda, even on the same country, different campaigns existed on the same country.


These are just some of my ideas, I hope some of them are useful, this thread is shockingly bare compared to the country specific one.
I like these man! I’ll look into adding them later.
Biggs 28 Mar, 2018 @ 5:41pm 
A decision to tank stability but gain a lot of war support would be a good one, call it something like "Stage atrocity" If you wanted to take it a step further you could have it be something like "Stage atrocity by ___" where the blank is a random neighboring country, if that happens you could get a war goal on the neighboring country at the end of the decision (maybe just a claim, or even a core if you wanted to be a coring alternative) requirements for this probably being Fascist or Communist. Perhaps a border war would be a good idea.

The idea of this being of course that a country stages a false incident with the true goal of stirring up conflict and moving in with military to land that they want for strategic purposes, or because they believe it to be rightfully theirs, and they either escalate it to a full blown war, or a border war over it.
Last edited by Biggs; 28 Mar, 2018 @ 5:41pm
Caon  [developer] 29 Mar, 2018 @ 9:07am 
Sounds interesting but could be really overpowered.
Biggs 29 Mar, 2018 @ 12:10pm 
Possibly, might need a lot of limits like world tension and can only be done once a year or every few years so that it can't be abusable but rather more of a interesting thing that your country can do. After all that's the most fun thing about this mod, always having interesting things to do.
Nobody100 1 Apr, 2018 @ 10:39am 
Suggestion for Special Forces Program Decision

Why? I think it is a political decision and not a question for research teams to expand special forces. It is a little bit unrealistic that the Number of Special Forces Battalions depend on the size of the Army so the way with Special Forces Expansion against military factorys, Army Experience and p.p.

Special Forces Program I (SFPI)
Special Forces Limit + 2 %
Cost 50 p.p

Special Forces Program II (SFPII)
Special Forces Limit +3
Cost 100 p.p

Both special forces limit changes should be permanent

If it can be done 1 Military Factory and 15 Army Experience per Stage. SFP I stage 1 of the Progam, SFP II second Stage.


Why factorys?

Special Forces need special Equipment to do their Duty ( Parachuts(Paratroopers), Waterproof Equipment(Radios and other stuff,Marines) and this is a way t simulate this whithout adding special Equipment as in Black ICE for Example.

Why Army Experience?

Special Forces often use different methods and equipment to develop this things Time and experienced Personal is needed. To simulate this Army Experience can be used.

Why p.p?

Some people in the military and politics do not belive that more special forces are needed sowe need to convince them.

Eventually 1-5% less Atrition could be added as bonus if the program sages are completed.

Last edited by Nobody100; 1 Apr, 2018 @ 11:34am
UG || Pilot007 3 Apr, 2018 @ 4:02am 
an Idea for a Speacial Projec could be

for Demo countrys where it requird you to be at war with the Axis (germany)
and you can raid Factorys or Infa or AA
NEWNXNTINY 3 Apr, 2018 @ 4:09am 
I think you could add a descision like: "Seize civilian weaponry" and you'd get like 1K Basic weapons, but it'd have to be where you're losing a war and your factories can't keep up.
Or you can just think of basic criteria yourself, which I honestly recommend.
Caon  [developer] 3 Apr, 2018 @ 10:44am 
Not every country has legal civilian weaponry. That's the sole reason I haven't done that.
Dutchie_14 7 Apr, 2018 @ 5:04am 
Heyo, nice mod you have there. And i like it.
I have some sugestions, and it would be really cool if you make those

Generic decisions
New Catagory: Media and Press
Move Decision: Insitiuete Press Censorship to the catagory
Add Decisions: Pro-Regime TV shows, Pro-Regime Press. Both will boost the support for your current ideology
Advertise a spot in the military. Which boosts recruitable population.
Advertise steel mines. Which boosts steel production.
((All of the decisions above belong to the new catagory))

Country-Only Decisions

For Netherlands
Add catagory: Realise German Dangers
Add Decisions: Ask for political support. Which boosts relations with Allies and decreases relations with Germany, it also boosts Democratic Support
Expand fort lines in Eastern Provinces. Which maxes forts in Friesland and Noord-Brabant
Join the Allies. Do i really need to explain this?
((All of these decisions above belong to the catagory))
Sorry for bad English.

I hope you take a look at my ideas! Bye for now!
ZyrahRavenSteel 8 Apr, 2018 @ 8:57am 
i was wondering if youd add like a naval epierience thing, like the trainer aircraft and national parade, Also you dont have a option to get a research bonus for submarines
of elrick 2 May, 2018 @ 7:31pm 
I have a great idea

Military of Peace

-Choice to turn your army into a paramilitary
Add a new type of division.

Paramilitary
+Organization
+Partisan Effects
+Defense
+Quicker entrenchment
+Urban combat
+Hill Combat
-Desert
-mountain
-river
-beach
-attack
-lower manpower in division
-no support equipment
-maybe add decisions where if you have a certain political party becoming more and more popular but you won't hold the referendum the paramilitary divisions will stop joining and cause like -20 or -40 recruitable population, or like they start rioting and since they have guns and training they cause like -30 factory,dockyard,and civilian factory output.

Or maybe if you're Facist or Communists you can get a list of decisions like this.

"Suppress Your Enemies"
-Kill the Communists. 1000 PP Required, -30 Communist support, -20 ST, last 100 days
-Kll the Facists. 1000 PP Required, -30 Facist support, -20 ST, last 100 days
-Kill the Democrats 1000 PP Required, -30 Democratic support -20 ST, last 100 days

-Attack Communists. 500 PP Required, -10 Communist support, -10 ST, Last 25 days
-Attack Facists. 500 PP Required, -10 Facist support, -10 ST, Last 25 days
-Attack Democrats. 500 PP Required, -10 Democratic support, -10 ST, Last 25 days


State Media

Propaganda Newspapers, Requires 600 PP. Empowers the ruling weekly party by +0.50 per day for 200 days.

It would really be fun to suppress your people.
Last edited by of elrick; 2 May, 2018 @ 8:04pm
Caon  [developer] 3 May, 2018 @ 4:16am 
Your paramilitary idea definitely sounds interesting! I’ll see what I can do with it.
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