Men of War: Assault Squad 2

Men of War: Assault Squad 2

Warfare Base Defense - Battle of the Bulge - Bastogne
CH_P 15 Oct, 2019 @ 11:58pm
Bugs
The game crashes in single player and in a co-op for 2 people or more.
I often play your mod and mod - mission Warfare Base Defense - Battle of the Bulge - Bastogne https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1328364330
Often a game crashes with an error:
[03:43:48] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:43:48] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:43:54] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:43:54] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
min: 280,000 / max: 300,000 / rnd: 13717 / delay: 293717 (ms)
[03:44:02] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:02] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:13] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:13] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:16] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:16] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:26] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:26] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:27] Can't clone actor gmc_art [876] because it's not inactive (ehelpercommandactor.cpp, 1027) @ [quant]
[03:44:49] UpdateComponentView (): bone 'internal_components' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'transmission' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'turret_drive' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'vertical_drive' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'gun_breech' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'shieldl2' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'shieldr2' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:49] UpdateComponentView (): bone 'shieldr4' has no broken view in stug3g [931] (eactorcomponent.cpp, 278) @ [quant]
[03:44:53] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:44:53] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:02] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:02] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:11] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:11] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:21] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:21] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:31] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:31] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:49] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:49] can't spawn entity crater_small_land (eentityspawn.cpp, 180) @ [quant]
[03:45:55] Undefined material for entity: smoke_zone_grenade {0xffff} (egameentityvolumes.cpp, 138) @ [quant]
[03:46:08] Undefined material for entity: smoke_zone_grenade {0xffff} (egameentityvolumes.cpp, 138) @ [quant]
[03:46:13] UpdateComponentView (): bone 'gun_breech' has no broken view in pz4j [846] (eactorcomponent.cpp, 278) @ [quant]
[03:46:16] Undefined material for entity: smoke_zone_grenade {0xffff} (egameentityvolumes.cpp, 138) @ [quant]
[03:46:22] Undefined material for entity: smoke_zone_grenade {0xffff} (egameentityvolumes.cpp, 138) @ [quant]
[03:46:30] Can't clone actor gmc_art [876] because it's not inactive (ehelpercommandactor.cpp, 1027) @ [quant]
[03:46:30] Can't clone actor gmc_art [1283] because it's not inactive (ehelpercommandactor.cpp, 1027) @ [quant]
[03:46:30] Undefined material for entity: smoke_zone_grenade {0xffff} (egameentityvolumes.cpp, 138) @ [quant]

***************** Exception ******************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000

EIP = 009a11ad [quant]
EAX = 7a403a20 EBX = 00000001 ECX = 00000000 EDX = 3f800000
ESI = de5be264 EDI = 00000004 ESP = 07bbf0a8 EBP = 07bbf0c4
>>>>>>>>>> eQuantExecutor: Execute
>>>>>>>>> quantThread: onExecute: nq
>>>>>>>> scene: quant
>>>>>>> scene: quant: entity_1
>>>>>> scene: quant: actor
>>>>> scene: quant: actor: wpn
>>>> ia: call
>>> ia: call
>> ia: call
> ia: call

Men of War: Assault Squad 2 - v3.262.0 - standard
2018.11.02 14:47 - 0x00C8582A
I’ll duplicate this report in the topic of this mission.
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Showing 1-2 of 2 comments
CH_P 31 Jan, 2020 @ 3:01pm 
---------------------------
Exception
---------------------------
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000

EIP=009a11ad [quant]
EAX=efc9d620 EBX=00000001 ECX=00000000 EDX=3f800000
ESI=f279f6b4 EDI=00000004 ESP=06b3f0a8 EBP=06b3f0c4
>>>>>>>>>> eQuantExecutor:Execute
>>>>>>>>> quantThread:onExecute:nq
>>>>>>>> scene:quant
>>>>>>> scene:quant:entity_1
>>>>>> scene:quant:actor
>>>>> scene:quant:actor:wpn
>>>> ia:call
>>> ia:call
>> ia:call
> ia:call

Men of War: Assault Squad 2 - v3.262.0 - standard
2018.11.02 14:47 - 0x00C8582A

---------------------------
ОК
---------------------------
TC. 16 Dec, 2021 @ 3:29am 
While im playing the game crash. I dont know what happen i just crash didnt show any error
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Showing 1-2 of 2 comments
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