Garry's Mod

Garry's Mod

[PROTOTYPE]
GREASEF1RE 28 Apr, 2014 @ 4:53pm
Suggestions?
Mine would be if you can toggle OP sprint to a normal sprint for like multiplayer to troll your friends like "Dude what are you talking about? Im not a prototype." Or maybe to disguise/lower your health to make it seem like a perfect human.
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Showing 1-12 of 12 comments
are u also gotta add some new ones too (from heller) like controlling the infected, bio bomb. that would be interesting because well u know it would be nice to add heller's powers too
oh and try add the feature that allows to turn on/off the gore system and if u really mean including every alex's powers, that would include the one in Prototype 2 where he consume some of the 'mercer virus' people which cause his powers overpowered and i call it rage mode (if u're not adding heller, then this suggestion may be included then) and the wallrun after all u said every power alex have right
Hey you did a really good job on this mod so i have something that would be cool as hell if you do an infamous second son powers
Mandrex 24 May, 2014 @ 8:02pm 
I love this mod. All the animations are great. Is it possible you could take the sprint animation from this and make a seperate addon that replaces the default sped up running sprint?
radiriz 31 May, 2014 @ 11:08am 
Why not add that when you get the little vein thing hitting an enemy, at wraps around the enemy and freezes them, doing 1 damage over time, and the when you use MB2, you pull on the vein, ripping them. Works for zombies and combine.
GeassGamer 6 Sep, 2014 @ 4:21pm 
I LOVE this mod, but There ARE a few, or alot of changes that I would suggest be made. So, here are MY suggestions. Change the texture of the blade, claws, and whipfist to a combination of both red and black, if possible add the function of combos being added for the claws, hammerfist, blade, and whipfist whenever the left mouse button is being clicked repeadedly at an interval of 0.95 seconds. Change the viewmodel of the claws and add in new animations for the claw's attack, and please don't forget the combos for the claws. Change the world model of the blade, whipfist, and world model of the claws NOT so that's it is completely redone, but just position it so that it's visible in the viewmodel, because I have a mod called full body first person and that makes it so that I see the worldmodel through my playermodel's eyes, but you don't have to do this unless you want to. Moving on, if you don't want to reposition the worldmodel of said powers, change the viewmodel of the whipfist, claws, and blade, so that It looks better, because for ONE, I can't even see the viewmodel of the blade, TWO, the viewmodel of the "claws" just looks like a pair of fists with black wolverine knuckle things coming out of his knuckles, and THREE, the whipfist model in my opinion looks VERY... Gosh damnit I don't want to say that it looks bad, because then you might think that I'm already a douchebag for saying that, So, I'll just say that it looks, innacurate.
Last edited by GeassGamer; 6 Sep, 2014 @ 4:24pm
Master_of_nonsense 19 Sep, 2014 @ 11:30pm 
I second the idea of being able to disable the super sprinting/jumping abilities of the prototype.
although, being able to consume people should still be an option when you're "disguised" as a normal person.
i'd also like the idea of custom consumption animations, or at least some more ragdoll action when you consume npcs.
as if you were to eat a zombie with your blade out, it'd cut them in half.
and if you were using the claws, perhaps shrinking the npc's head down to nothing would seem more accurate, like how in the game if you consume somebody with the claws out it crushes their brain.
also, i feel like tendrils should ragdoll people if you're using the right click attack *can't remember the name*
thanks for reading.
Halo 3 Rat 25 Oct, 2014 @ 6:18am 
Wall running? The gm_bigcity towers keep laughing at me ;_;
Kairi ♡ 29 Jan, 2015 @ 3:27am 
Add some disguises. I find it sad that you can't disguise as Alyx or infect her, but can consume her.
2 dangerous4U 21 Feb, 2015 @ 6:54am 
zombie animation when a compine is absorbed
Ribbon Rack 5 Jun, 2015 @ 5:05pm 
Nothing major, but could you make it compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=420236593&requirelogin=true ? It makes the mod look AMAZING but often creates two ragdolls, mainly when the others are cut in half.
Vessel 19 Dec, 2015 @ 9:00pm 
my idea is adding the swep to NPCS
Mix Heart 27 Dec, 2015 @ 7:04pm 
Add the option to make the weapons models visible and not visible especially for third person. This will be a good temperary fix for some of the bugs of this mod.:steamhappy:
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