The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Helm of Ysgramor
mcgirkke  [developer] 24 Mar, 2013 @ 8:39am
Enchants on the Helm of Ysgramor
if the stated goal is to make this helm slightly better than high level craftable/enchanted helms and the intended character build to benefit would be primarily 2H melee with limited magic trees, what should the enchants be?

I tend to think that magic resist needs to be in there... the 25% might be overkill, but I am looking for some opinions. I do think stam regen is important to increase the dps.

The other thing I am interested in is the total enchants on the entire set, since I am getting closer to be done with the rest of it.

All in all I was thinking about trying to get total magic resist of the whole set up to ~45-50%, then mostly health and stam fortify enchants, with some skill enchants thrown in on the gloves.
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Showing 1-5 of 5 comments
cabbagemango 24 Mar, 2013 @ 8:50am 
Throw in some fortify 2H, I guess
bustam0v 24 Mar, 2013 @ 3:57pm 
throw in fortify 1 and 2 handed
kuZhov 25 Mar, 2013 @ 2:51am 
More damage against elves.
smith 25 Mar, 2013 @ 9:00am 
making effect like windshear aganist elves and paralyze
Arrow Albert 21 Feb, 2014 @ 5:49am 
I think the enchantments are okay as they are but they don't feel very unique. Maybe you could edit the text so it says: "Fortifies Health, Stamina and Stamina regeneration by 30 points and Magic resistance by half that." or something like that. And make a unique enchant name for it so when you check your active effects you see something like: Ysgramors endurance. :windhelm:
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Showing 1-5 of 5 comments
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