安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
That's very kind of you and it's very humbling to hear how well the rebuild has been received. Haha well Patreon's a bit difficult when you're doing things under a group banner, but if you feel inclined to do so, may I ask you to consider redirecting your donation to a charity of your choice instead? They need the support more than we do and are certainly more worthy of it. The kind gesture is very much appreciated though <3
this mod affects is listed at the bottom of the description above, if that helps.
CityStates.lua <-- super-important
CivilopediaPage_CityStates.lua <-- important
TradeOverview.lua <-- we use a different method to unhardcode stuff here, so this should be compatible
CQUI has several versions for vanilla, r&f, and gs, and i tried to make sure to delete the citystates.lua in all of those versions on my end. didn't notice the mods start to work. perhaps i should remove all of the conflicting files from cqui? i will try to contact the devs of cqui to see about compatibility from their end as well if i can't get it to work on my own. thanks for the tips.
i would like to point out tho i am on rise and fall not gathering storm, yet i still see a bunch of citystates that are consular and they're giving me favor, which does nothing in rise and fall. is your mod not made for backwards compatible to older versions?