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While my body group method is not at all perfect, it's the closest I can figure out to allow body group for avatars, saving us from needing multiple avatars or using $alpha for wardrobe alterations.
For this you'll need the Animation Helper - Valve Biped and this Puppet script.
To sum it up, the dummy has every humanoid animation in Half-Life 2 compiled into his sequences. And through the puppet script you can apply your Avatars to mimic the dummy with the puppet_delta script.
Just don't bother to apply the sf_avatar_rig to your Avatar given the dummy will be doing the work.
Keep in mind due to some inconsistencies between Avatar and dummy that not every bone in your Avatar's body will copy the dummy and some of the limbs will be a bit off. The arms are a bit forwarded and the hand-gestures do not copy over. (It might help to rescale the dummy to around 0.05 to match your Avatar's size.) But if you adjust the dummy then the Avatar will copy.
As for things your dummy can't adjust like hands or viewpoint, then left-click on the Animation Set Editor and tick "Show Hidden Controls" which will reveal your Avatar's model. Through here you can adjust the Avatar's unique limbs and unknowns.