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Two of my 8 or so mysterious deaths were inside,and had never left the building.So a cold due to being rained on is pretty much out for them.One was on gaurd duty,and never left the room she was posted in,i think she died of starvation because something caused her to not go get food.
Ive started to check npcs i see who havent moved in a while,and ive come across a few with very high hunger and thirst even though they were standing right next to food and water sources.
Also,the doctors need to be sued for malpractice.I had one death,and saved one npc from death,because the doctor treated them but didnt remove glass from their wound.Not even sure where the glass came from,as my base has no broken windows (prob from before i rescued them,and they were slowly dying despite medical care the whole time they were with me).
Then theres the "jump offf a second floor balcony"...Came across one dead npc at my base,his body was where he had no rational way of getting to.Keeping an eye on the area,i soon found another npc frozen in a jump animation,just hanging there outside the second story window.Fortunately he responded to being called by jumping back onto the balcony thru the window.
1.Hemophobic trait makes it so you panic when tending to yourself and you cannot tend to others
2.Medics bandage the wounds without removing glass and suteuring the wound so survivor dont bleed, therefore showing signs of dying
If you didn't notice Medics also apply infection removal before the bandages even you don't have an infected wound. Like I said Nolan might have forgotten about removing the glass / stitching deep wounds. Or perhaps he added it but didn't spawn in tools they need. Eg. you need tweezers to remove buillets/shards and suture needle (thread / needle) for stitching.
We gave you tips/suggestions until fixes are in, if you don't follow them then don't complain.
Second; working together? I scavange, build, recruit and command survivors. All im asking is that survivors do the one job i set them out to do without dying needlessly of something i didn't notice or had no control over.
Finally the workaround you gave me was more of an instruction on how you tend to wounds in the game. (Witch i know how to do, sorry i didn't mention) but the problem isn't that i cant heal them, it's that i don't notice them bleeding to begin with becausse my doctors dress the wounds causing the bleeding to stop.
P.S Slaves? I asked them to join and they agreed to
No, the workaround is SPECIFIC to THIS mod. There are no survivors/NPCs in vanilla, there's no 'check NPC wounds' command in vanilla, no tell survivor to 'Stand still.' If you didn't notice, if you take off their bandage they will automatically rebandage without removing the glass shards. The workaround is to tell them to stand still so you can remove the shards for them
and bandage them.
Even if they're supposed to be self-managing you should be checking their health at the end of the day. What if they were bitten?
Yes slaves, you promised them the good life but ending up only using them. You're supposed to to make sure they're ok.
To recap, in your OP you thought a cold from rain killed them but later said it was inaccurate. Tempest brought up the issue with doctors not removing glass shard. This looked to be a bug. Then you complained that you needed to babysit these survivors. I keep telling you that even though this super survivor's version is better than the old one you still have to keep an eye on survivors.
You turned this into a weird discussion because we keep telling you that there are BUGS with this mod and that everything isn't peaches and cream. You have no control over some of their deaths because it's most likely a bug. The more reason to keep an eye on them. Yet you seem to complain, complain, complain...
I know i have to use workabouts in early developments. I just think they shouldn't stick around for long seeing as they are very contradicting to the whole "Self sustaining" part of Super Survivors.
The workarounds are not SPECIFIC to THIS mod. You can heal players the same way in vanilla.
Also wtf? I promised them a good life but ended up only using them? Sorry if my unethical treatment of AI is offensive to you, then again thats on you if you get offended.
I am not a modder. I said that cold killed them because my survivors kept dying after it rained. It was a "What if".
I'm complaining because thats what you do when you find a bug you don't think should be in the mod.
Sorry for the confusion, but every time i write a response you come back with 3 extra paragraphs of nonsense.
Yes you complained first but then I told you the workaround. However you continued to complain even though we repeatedly told you Nolan knows about the issues and to wait for bug fixes.
If my advice is nonsense then you don't have to follow it. Don't do the workaround. Not my world, not my survivors...
Good luck.
(PS, you can tell NPCs are sick because they'll say so themselves.)